Pokémon Trading Card Game (GBC) - Card List
The following is a list of the 228 card collection for the Pokémon Trading Card Game for Game Boy Color. These cards are be sorted by their packs, and set numbers, as recorded in the in-game card gallery. This list should prove helpful for any individual looking to expand/complete their collection, by showing what packs they may need to farm.
Note:
You can mouse over a Pokémon's attacks, or Pokémon Powers, to see the details. Eventually, you will be able to mouse over the Set # to see the in-game images of the cards.
Colusseum
Set # | Pokémon | Level | HP | Evolution | Rarity | Type | Retreat | Weakness | Resists | Moves / Description |
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A01 | Nidoran ♂ | 20 | 40 | Basic | Common |
Horn Hazard (30)
Damage: 30 Effect: Flip a coin. If tails, this attack does nothing. |
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A02 | Nidorino | 25 | 60 | Stage 1 | Uncommon |
Double Kick (30x)
Damage: 30x Effect: Flip 2 coins. This attack does 30 damage times the number of heads. Horn Drill (50) |
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A03 | Tangela | 12 | 50 | Basic | Common | 2 |
Stun Spore (10)
Damage: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Poison Whip (10) Damage: 10 Effect: The Defending Pokemon is now Poisoned. |
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A04 | Scyther | 25 | 70 | Basic | Rare |
Swords Dance
Effect: During your next turn, Scyther's Slash attack's base damage is doubled.
Slash (30) |
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A05 | Pinsir | 24 | 60 | Basic | Rare |
Irongrip (20)
Damage: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Guillotine (50) |
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A06 | Charmander | 10 | 50 | Basic | Common |
Scratch (10)
Ember (30) Damage: 30 Effect: Discard 1 energy attached to Charmander in order to use this attack. |
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A07 | Charmeleon | 32 | 80 | Stage 1 | Uncommon |
Slash (30)
Flamethrower (50) Damage: 50 Effect: Discard 1 energy attached to Charmeleon in order to use this attack. |
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A08 | Growlithe | 18 | 60 | Basic | Uncommon | Flare (20) | ||||
A09 | Arcanine | 45 | 100 | Stage 1 | Uncommon | 3 |
Flamethrower (50)
Damage: 50 Effect: Discard 1 energy attached to Arcanine in order to use this attack. Take Down (80) Damage: 80 Effect: Arcanine does 30 damage to itself. |
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A10 | Ponyta | 10 | 40 | Basic | Common |
Smash Kick (20)
Flame Tail (30) |
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A11 | Magmar | 24 | 50 | Basic | Uncommon | 2 |
Fire Punch (30)
Flamethrower (50) Damage: 50 Effect: Discard 1 energy attached to Magmar in order to use this attack. |
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A12 | Seel | 12 | 60 | Basic | Uncommon | Headbutt (10) | ||||
A13 | Dewgong | 42 | 80 | Stage 1 | Uncommon | 3 |
Aurora Beam (50)
Ice Beam (30) Damage: 30 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. |
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A14 | Goldeen | 12 | 40 | Basic | Common | Horn Attack (10) | ||||
A15 | Seaking | 28 | 70 | Stage 1 | Uncommon |
Horn Attack (10)
Waterfall (30) |
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A16 | Staryu | 15 | 40 | Basic | Common | Slap (20) | ||||
A17 | Magikarp | 08 | 30 | Basic | Uncommon |
Tackle (10)
Flail (10x) Damage: 10x Effect: Does 10 damage times the number of damage counters on Magikarp. |
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A18 | Gyarados | 41 | 100 | Stage 1 | Rare | 3 |
Dragon Rage (50)
Bubblebeam (40) Damage: 40 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. |
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A19 | Pikachu | 12 | 40 | Basic | Common |
Gnaw (10)
Thunder Jolt (30) Damage: 30 Effect: Flip a coin. If tails, Pikachu does 10 damage to itself. |
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A20 | Raichu | 40 | 80 | Stage 1 | Rare |
Agility (20)
Damage: 20 Effect: Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu. Thunder (60) Damage: 60 Effect: Flip a coin. If tails, Raichu does 30 damage to itself. |
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A21 | Magnamite | 13 | 40 | Basic | Common |
Thunder Wave (10)
Damage: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Selfdestruct (40) Damage: 40 Effect: Does 10 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistance for benched Pokemon.) Magnemite does 40 damage to itself. |
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A22 | Magneton | 28 | 60 | Basic | Rare |
Thunder Wave (30)
Damage: 30 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Selfdestruct (80) Damage: 80 Effect: Does 20 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistance for benched Pokemon.) Magnemite does 80 damage to itself. |
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A23 | Electabuzz | 35 | 70 | Basic | Rare | 2 |
Thundershock (10)
Damage: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Thunderpunch (30+) Damage: 30+ Effect: Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, this attack does 30 damage and Electabuzz does 10 damage to itself. |
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A24 | Zapdos | 64 | 90 | Basic | Rare | 3 |
Thunder (60)
Damage: 60 Effect: Flip a coin. If tails, Zapdos does 30 damage to itself. Thunderbolt (100) Damage: 100 Effect: Discard all energy cards attached to Zapdos in order to use this attack. |
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A25 | Diglett | 08 | 30 | Basic | Common |
Dig (10)
Mud Slap (30) |
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A26 | Dugtrio | 36 | 70 | Stage 1 | Rare | 2 |
Slash (40)
Earthquake (70) Damage: 70 Effect: Does 10 damage to each of your own benched Pokemon. (Don't apply Weakness or Resistance for benched Pokemon.) |
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A27 | Machop | 20 | 50 | Basic | Common | Low Kick (20) | ||||
A28 | Hitmonchan | 33 | 70 | Basic | Rare | 2 |
Jab (20)
Special Punch (40) |
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A29 | Abra | 10 | 30 | Basic | Common |
Psyshock (10)
Damage: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. |
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A30 | Kadabra | 38 | 60 | Stage 1 | Uncommon | 3 |
Recover
Effect: Discard 1 energy card from Kadabra in order to use this attack. Remove all damage counters from Kadabra.
Super Psy (50) |
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A31 | Rattata | 09 | 30 | Basic | Common | Bite (20) | ||||
A32 | Raticate | 41 | 60 | Stage 1 | Uncommon |
Bite (20)
Selfdestruct Effect: Does damage to the Defending Pokemon equal to half the Defending Pokemon's remaining HP (rounded up to the nearest 10). |
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A33 | Jigglypuff | 14 | 60 | Basic | Common |
Lullaby
Effect: The Defending Pokemon is now asleep.
Selfdestruct (20) |
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A34 | Wigglytuff | 36 | 80 | Stage 1 | Rare | 2 |
Lullaby
Effect: The Defending Pokemon is now Asleep
Do the Wave (10+) Damage: 10+ Effect: Does 10 damage plus 10 more damage for each of your benched Pokemon. |
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A35 | Meowth | 14 | 50 | Basic | Common | Cat Punch Effect: Does 20 damage to 1 of your opponent's Pokemon chosen at random. Don't apply Weakness or Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | ||||
A36 | Chansey | 55 | 120 | Basic | Rare |
Scrunch
Effect: Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.)
Double-Edge (80) Damage: 80 Effect: Chansey does 80 damage to itself. |
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A37 | Kangaskhan | 40 | 90 | Basic | Rare | 3 |
Fetch
Effect: Draw a card.
Comet Punch (20x) Damage: 20x Effect: Flip 4 coins. This attack does 20 damage times the number of heads. |
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A38 | Snorlax | 20 | 90 | Basic | Rare | 4 |
Pokemon Power: Thick Skinned
Effect: Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Snorlax is already Asleep, Confused, or Paralyzed.
Body Slam (30) Damage: 30 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. |
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A39 | Professor Oak | Trainer | Uncommon | Discard your hand, then draw 7 cards. | ||||||
A40 | Bill | Trainer | Common | Draw 2 dards. | ||||||
A41 | Switch | Trainer | Common | Switch 1 of your benched Pokémon with your Active Pokémon. | ||||||
A42 | Poke Ball | Trainer | Common | Flip a coin. If heads, you may search your deck for any Basic Pokemon or Evolution card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward. | ||||||
A43 | Scoop Up | Trainer | Rare | Choose 1 of your Pokemon in play and return its Basic Pokemon card to your hand. (Discard all cards attached to that card.) | ||||||
A44 | Computer Search | Trainer | Rare | Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward. | ||||||
A45 | Pluspower | Trainer | Uncommon | Attach Pluspower to your Active Pokemon. At the end of your turn, discard Pluspower. If this Pokemon's attack does damage to any Active Pokemon (after applying Weakness and Resistance), the attack does 10 more damage to that active Pokemon. | ||||||
A46 | Defender | Trainer | Uncommon | Attach Defender to 1 of your Pokemon. At the end of your opponent's next turn, discard Defender. Damage done to that Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance). | ||||||
A47 | Item Finder | Trainer | Rare | Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand. | ||||||
A48 | Potion | Trainer | Common | Remove 2 damage counters from 1 of your Pokemon. If that Pokemon has fewer damage than that, remove all of them. | ||||||
A49 | Full Heal | Trainer | Uncommon | Your Active Pokemon is no longer Asleep, Confused, Paralyzed, or Poisoned. | ||||||
A50 | Revive | Trainer | Uncommon | Put 1 Basic Pokemon from your discard pile onto your bench. Put damage counters on that Pokemon equal to half its HP (rounded down to the nearest 10). (You can't play Revive if your bench is full.) | ||||||
E01 | Grass Energy | Energy | ||||||||
E02 | Fire Energy | Energy | ||||||||
E03 | Water Energy | Energy | ||||||||
E04 | Electric Energy | Energy | ||||||||
E05 | Fighting Energy | Energy | ||||||||
E06 | Psychic Energy | Energy |
Evolution
Set # | Pokémon | Level | HP | Evolution | Rarity | Type | Retreat | Weakness | Resists | Moves / Description |
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B01 | Bulbasaur | 13 | 40 | Basic | Common |
Leech Seed (20)
Damage: 20 Effect: Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur. |
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B02 | Ivysaur | 20 | 60 | Stage 1 | Uncommon |
Vine Whip (30)
Poison Powder (20) Damage: 20 Effect: The Defending Pokemon is now Poisoned. |
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B03 | Venusaur | 67 | 100 | Stage 2 | Rare | 2 |
Pokémon Power: Energy Trans
Effect:
As often as you like during your turn (before your attack), you may take 1
energy attached to 1 of your Pokemon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.
Solarbeam (60) |
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B04 | Caterpie | 13 | 40 | Basic | Common |
String Shot (10)
Damage: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. |
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B05 | Metapod | 21 | 70 | Stage 1 | Common | 2 |
Stiffen
Effect: Flip a coin. If heads, prevent all damage done to Metapod during your opponent's next turn. (Any other effects of attacks still happen.)
Stun Spore (20) Damage: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. |
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B06 | Butterfree | 28 | 70 | Stage 2 | Uncommon |
Whirlwind (20)
Damage: 20 Effect: If your opponent has any benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) Mega Drain (40) Damage: 40 Effect: Remove a number of damage counters from Butterfree equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance)(rounded up to the nearest 10). |
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B07 | Weedle | 12 | 40 | Basic | Common |
Poison Sting (10)
Damage: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned. |
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B08 | Kakuna | 23 | 80 | Stage 1 | Uncommon | 2 |
Stiffen
Effect: Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects of attacks still happen.)
Poison Powder (20) Damage: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned. |
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B09 | Beedrill | 32 | 80 | Stage 2 | Rare |
Twineedle (30x)
Damage: 30x Effect: Flip 2 coins. This attack does 30 damage times the number of heads. Poison Sting (40) Damage: 40 Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned. |
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B10 | Nidoking | 48 | 90 | Stage 2 | Rare | 3 |
Thrash (30+)
Damage: 30+ Effect: Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, this attack does 30 damage and Nidoking does 10 damage to itself. Toxic (20) Damage: 20 Effect: The Defending Pokemon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned). |
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B11 | Bellsprout | 11 | 40 | Basic | Common |
Vine Whip (10)
Call for Family Effect: Search your deck for a basic Pokemon named Bellsprout and put it onto your bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.) |
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B12 | Weepinbell | 28 | 70 | Stage 1 | Uncommon |
Poisonpowder (10)
Damage: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Razor Leaf (30) |
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B13 | Victreebel | 42 | 80 | Stage 2 | Rare | 2 |
Lure
Effect: If your opponent has any benched Pokemon, choose 1 of them and switch it with his or here Active Pokemon.
Acid (20) Damage: 20 Effect: Flip a coin. If heads, the Defending Pokemon can't retreat during your opponent's next turn. |
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B14 | Charizard | 76 | 120 | Stage 2 | Rare | 3 |
Pokemon Power: Energy Burn
Effect: As often as you like during your turn (before your attack), you may turn all energy attached to Charizard into energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.
Fire Spin (100) Damage: 100 Effect: Discard 2 energy cards attached to Charizard in order to use this attack. |
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B15 | Rapidash | 33 | 70 | Stage 1 | Uncommon |
Stomp (20+)
Damage: 20+ Effect: Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage. Agility (30) Damage: 30 Effect: Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Rapidash. |
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B16 | Flareon | 28 | 70 | Stage 1 | Rare |
Quick Attack (10+)
Damage: 10+ Effect: Flip a coiin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage. Flamethrower (60) Damage: 60 Effect: Discard 1 energy card attached to Flareon in order to use this attack. |
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B17 | Squirtle | 08 | 40 | Basic | Common |
Bubble (10)
Damage: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Withdraw Effect: Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.) |
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B18 | Wartortle | 22 | 70 | Stage 1 | Uncommon |
Withdraw
Effect: Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attacks still happen.)
Bite (40) |
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B19 | Blastoise | 52 | 100 | Stage 2 | Rare | 3 |
Pokemon Power: Rain Dance
Effect: As often as you like during your turn (before your attack), you may attach 1 energy to 1 of your Pokemon.
(This doesn't use up your 1 energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.
Hydro Pump (40+) Damage: 40+ Effect: Does 40 damage plus 10 more damage for each energy attached to Blastoise but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way. |
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B20 | Krabby | 20 | 50 | Basic | Common | 2 |
Call for Family
Effect: Search your deck for a basic Pokemon named Krabby and put it onto your bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.)
Irongrip (20) |
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B21 | Kingler | 27 | 60 | Stage 1 | Uncommon | 3 |
Flail (10x)
Damage: 10x Effect: Does 10 damage times the number of damage counters on Kingler. Crabhammer (40) |
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B22 | Starmie | 28 | 60 | Stage 1 | Common |
Recover
Effect: Discard 1 energy attached to Starmie in order to use this attack. Remove all damage counters from Starmie.
Star Freeze (20) Damage: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. |
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B23 | Vaporeon | 42 | 80 | Stage 1 | Rare |
Quick Attack (10+)
Damage: 10+ Effect: Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage. Water Gun (30+) Damage: 30+ Effect: Does 30 damage plus 10 more damage for each energy attached to Vaporeon but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way. |
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B24 | Jolteon | 29 | 70 | Stage 1 | Rare |
Quick Attack (10+)
Damage: 10+ Effect: Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage. Pin Missile (20x) Damage: 20x Effect: Flip 4 coins. This attack does 20 damage times the number of heads. |
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B25 | Sandshrew | 12 | 40 | Basic | Common |
Sand-Attack (10)
Damage: 10 Effect: If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. |
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B26 | Sandslash | 33 | 70 | Stage 1 | Uncommon |
Slash (20)
Fury Swipes (20x) Damage: 20x Effect: Flip 3 coins. This attack does 20 damage times the number of heads. |
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B27 | Machoke | 40 | 80 | Stage 1 | Uncommon | 3 |
Karate Chop (50-)
Damage: 50- Effect: Does 50 damage minus 10 damage for each damage counter on Machoke. Submission (60) Damage: 60 Effect: Machoke does 20 damage to itself. |
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B28 | Machamp | 67 | 100 | Stage 2 | Rare | 3 |
Pokemon Power: Strikes Back
Effect:
Whenever your opponent's attack damages Machamp (even if Machamp is knocked out), this power does 10 damage to the attacking Pokemon.
(Don't apply Weakness and Resistance.) This power can't be used if Machamp is Asleep, Confused, or Paralyzed when your opponent attacks.
Seismic Toss (60) |
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B29 | Geodude | 16 | 50 | Basic | Common |
Stone Barrage (10x)
Damage: 10x Effect: Flip a coin until you get tails. This attack does 10 damage times the number of heads. |
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B30 | Graveler | 29 | 60 | Stage 1 | Uncommon | 2 |
Harden
Effect: During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
Rock Throw (40) |
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B31 | Golem | 36 | 80 | Stage 2 | Rare | 4 |
Avalanche (60)
Selfdestruct (100) Damage: 100 Effect: Does 20 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Golem does 100 damage to itself. |
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B32 | Cubone | 13 | 40 | Basic | Common |
Snivel
Effect: If the Defending Pokemon attacks Cubone during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance).
(Benching or evolving either Pokemon ends this effect.)
Rage (10+) Damage: 10+ Effect: Does 10 damage plus 10 more damage for each damage counter on Cubone. |
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B33 | Marowak | 32 | 70 | Stage 1 | Uncommon | 2 |
Bone Attack (10)
Damage: 10 Effect: Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. Wail Effect: Each player fills his or her bench with Basic Pokemon chosen at random from his or her deck. If a player has fewer Basic Pokemon than that in his or her deck, he or she chooses all of them. Each player shuffles his or her deck afterward. |
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B34 | Ghastly | 08 | 30 | Basic | Common |
Sleeping Gas
Effect: Flip a coin. If heads, the Defending Pokemon is now asleep.
Destiny Bond Effect: Discard 1 P Energy Card attached to Gastly in order to use this attack. If a Pokemon knocks out Gastly during your opponent's next turn, knock out that Pokemon. |
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B35 | Haunter | 22 | 60 | Stage 1 | Uncommon |
Hypnosis
Effect: You can't use this attack unless the Defending Pokemon is asleep.
Dream Eater (50) Damage: 50 Effect: Discard 1 P Energy Card attached to Gastly in order to use this attack. If a Pokemon knocks out Gastly during your opponent's next turn, knock out that Pokemon. |
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B36 | Gengar | 38 | 80 | Stage 2 | Rare |
Pokemon Power: Curse
Effect: Once during your turn (before your attack), you may move 1 damage counter from one of your opponent's Pokemon to another (even if it would knock out the other Pokemon).
This power can't be used if Gengar is Asleep, Confused, or Paralyzed.
Dark Mind (30) Damage: 30 Effect: If your opponent has any benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for benched Pokemon.) |
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B37 | Jinx | 23 | 70 | Basic | Uncommon | 2 |
Doubleslap (10x)
Damage: 20x Effect: Flip 2 coins. This attack does 10 damage times the number of heads. Meditate (20+) Damage: 20+ Effect: Does 20 damage plus 10 more damage for each damage counter on the Defending Pokemon. |
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B38 | Pidgey | 08 | 40 | Basic | Common |
Whilwind (10)
Damage: 10 Effect: If your opponent has any benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) |
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B39 | Pidgeotto | 36 | 60 | Stage 1 | Rare |
Whilwind (20)
Damage: 10 Effect: If your opponent has any benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) Mirror Move Effect: If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the Defending Pokemon. |
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B40 | Pidgeot | 40 | 80 | Stage 2 | Rare |
Wing Attack (20)
Hurricane (30) Damage: 30 Effect: Unless this attack knocks out the Defending Pokemon, return the Defending Pokemon and all cards attached to it to your opponent's hand. |
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B41 | Jigglypuff | 13 | 50 | Basic | Common |
Friendship Song
Effect: Flip a coin. If heads, put a Basic Pokemon card chosen at random from your deck onto your bench. (You can't use this attack if your bench is full.)
Expand (10) Damage: 10 Effect: All damage done to Jigglypuff during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance). |
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B42 | Eevee | 12 | 50 | Basic | Common |
Tail Wag
Effect: Flip a coin. If heads, the Defending Pokemon can't attack Eevee during your opponent's next turn. (Benching or evolving either Pokemon ends this effect.)
Quick Attack (10+) Damage: 10 Effect: Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 20 damage. |
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B43 | Pokemon Trader | Trainer | Rare | Trade 1 of the Basic Pokemon or Evolution cards in your hand for 1 of the Basic Pokemon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterwards. | ||||||
B44 | Pokemon Breeder | Trainer | Rare | Put a Stage 2 Evolution card from your hand on the matching Basic Pokemon. You can only play this card when you would be allowed to evolve that Pokemon anyway. | ||||||
B45 | Clefairy Doll | Trainer | Rare | Play Clefairy Doll as if it were a Basic Pokemon. While in play, Clefairy Doll counts as a Pokemon (instead of a trainer card). Clefairy Doll has no attacks,0 can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll is knocked out, it doesn't count as a knocked out Pokemon. At any time during your attack, you may discard Clefairy Doll. (Use Gameboy Pokemon Power menu option to do this.) | ||||||
B46 | Energy Retrieval | Trainer | Uncommon | Trade 1 of the other cards in your hand for up to 2 Basic Energy cards from your discard pile. | ||||||
B47 | Energy Search | Trainer | Common | Search your deck for a Basic Energy card and put it into your hand. Shuffle your deck afterward. | ||||||
B48 | Gust of Wind | Trainer | Common | Choose 1 of your opponent's Benched Pokemon and switch it with his or her Active Pokemon. | ||||||
B49 | Super Potion | Trainer | Uncommon | Discard 1 Energy Card attached to 1 of your own Pokemon in order to remove 4 damage counters from that Pokemon. If the Pokemon has fewer damage counters than that, remove all of them. | ||||||
B50 | Pokemon Flute | Trainer | Uncommon | Choose 1 Basic Pokemon card from your opponent's discard pile and put it onto his or her bench. (You can't play Pokemon Flute if your opponent's bench is full.) |
Mystery
Set # | Pokémon | Level | HP | Evolution | Rarity | Type | Retreat | Weakness | Resists | Moves / Description |
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C01 | Nidoran ♀ | 13 | 60 | Basic | Common |
Fury Swipes (10x)
Damage: 10x Effect: Flip 3 coins. This attack does 10 damage times the number of heads. Call for Family Effect: Search your deck for a Basic Pokemon named Nidoran ♀ or Nidoran ♂ and put it onto your bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.) |
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C02 | Nidorina | 24 | 70 | Stage 1 | Uncommon |
Supersonic
Effect: Flip a coin. If heads, the Defending Pokemon is now Confused.
Double Kick (30x) Effect: Flip 2 coins. This attack does 30 damage times the number of heads. |
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C03 | Nidoqueen | 43 | 90 | Stage 2 | Rare | 3 |
Boyfriends (20+)
Damage: 20+ Effect: Does 20 damage plus 20 more damage for each Nidoking you have in play. Mega Punch (50) |
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C04 | Oddish | 08 | 50 | Basic | Common |
Stun Spore (10)
Damage: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Sprout Effect: Search your deck for a Basic Pokemon named Oddish and put it onto your bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.) |
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C05 | Gloom | 22 | 60 | Stage 1 | Uncommon |
Poisonpowder
Effect: The Defending Pokemon is now Poisoned.
Foul Odor (20) Damage: 20 Effect: Both the Defending Pokemon and Gloom are now confused (after doing damage). |
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C06 | Vileplume | 35 | 80 | Stage 2 | Rare | 2 |
Pokemon Power: Heal
Effect: Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from 1 of your Pokemon. This power can't be used if Vileplume is Asleep, Confused, or Paralyzed.
Petal Dance (40x) Damage: 40x Effect: Flip 3 coins. This attack does 40 damage times the number of heads. Vileplume is now Confused (after doing damage). |
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C07 | Paras | 08 | 40 | Basic | Common |
Scratch (20)
Spore Effect: The Defending Pokemon is now Asleep. |
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C08 | Parasect | 28 | 60 | Stage 1 | Uncommon |
Spore
Effect: The Defending Pokemon is now Asleep.
Slash (30) |
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C09 | Exeggcute | 14 | 50 | Basic | Common |
Hypnosis
Effect: The Defending Pokemon is now Asleep.
Leech Seed (20) Damage: 20 Effect: Unless all damage from this attack is prevented, you may remove 1 damage counter from Exeggcute. |
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C10 | Exeggutor | 35 | 80 | Stage 1 | Uncommon | 3 |
Teleport
Effect: Switch Exeggutor with 1 of your benched Pokemon.
Big Eggsplosion (20x) Damage: 20x Effect: Flip a number of coins equal to the number of energy attached to Exeggutor. This attack does 20 damage times the number of heads. |
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C11 | Vulpix | 11 | 50 | Basic | Common |
Confuse Ray (10)
Damage: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Confused. |
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C12 | Ninetails | 32 | 80 | Stage 1 | Rare |
Lure
Effect: If your opponent has any benched Pokemon, choose 1 of them and switch it with the Defending Pokemon.
Fire Blast (80) Damage: 80 Effect: Discard 1 Energy Card attached to Ninetails in order to use this attack. |
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C13 | Flareon | 22 | 60 | Stage 1 | Uncommon |
Bite (30)
Rage (10+) Damage: 10+ Effect: Does 10 damage plus 10 more damage for each damage counter on Flareon. |
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C14 | Moltres | 35 | 70 | Basic | Rare | 2 |
Wildfire
Effect: You may discard any number of Energy Cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck.
Dive Bomb (80) Damage: 80 Effect: Flip a coin. If tails, this attack does nothing. |
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C15 | Shellder | 08 | 30 | Basic | Common |
Supersonic
Effect: Flip a coin. If heads, the Defending Pokemon is now Confused.
Hide in Shell Effect: Flip a coin. If heads, prevent all damage done to Shellder during your opponent's next turn. (Any other effects of attacks still happen.) |
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C16 | Cloyster | 25 | 50 | Stage 1 | Uncommon | 2 |
Clamp (30)
Damage: 30 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does nothing (not even damage). Spike Cannon (30x) Damage: 30x Effect: Flip 2 coins. This attack does 30 damage times the number of heads. |
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C17 | Lapras | 31 | 80 | Basic | Rare | 2 |
Water Gun (10+)
Damage: 10+ Effect: Does 10 damage plus 10 more damage for each W energy attached to Lapras but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way. Confuse Ray (10) Damage: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Confused. |
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C18 | Vaporeon | 29 | 60 | Stage 1 | Uncommon |
Focus Energy
Effect: During your next turn, Vaporeon's Bite attack's base damage is doubled.
Bite (30) |
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C19 | Omanyte | 19 | 40 | Stage 1 | Common |
Pokemon Power: Clairvoyance
Effect: Your opponent plays with his or her hand face up. This power stops working while Omanyte is Asleep, Confused, or Paralyzed.
Water Gun (10+) Damage: 10+ Effect: Does 10 damage plus 10 more damage for each W energy attached to Omanyte but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way. |
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C20 | Omastar | 32 | 70 | Stage 2 | Uncommon |
Water Gun (20+)
Damage: 20+ Effect: Does 20 damage plus 10 more damage for each W energy attached to Omastar but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way. Spike Cannon (30x) Damage: 30x Effect: Flip 2 coins. This attack does 30 damage times the number of heads. |
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C21 | Articuno | 35 | 70 | Basic | Rare | 2 |
Freeze Dry (30)
Damage: 30 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Blizzard (50) Damage: 50 Effect: Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) |
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C22 | Pikachu | 14 | 50 | Basic | Common |
Spark (20)
Damage: 20 Effect: If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) |
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C23 | Raichu | 45 | 90 | Stage 1 | Rare |
Gigashock (30)
Damage: 30 Effect: Choose 3 of your opponent's Benched Pokemon and this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) If your opponent has few than 3 Benched Pokemon, do the damage to each of them. |
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C24 | Voltorb | 10 | 40 | Basic | Common | Tackle (10) | ||||
C25 | Electrode | 42 | 90 | Stage 1 | Rare |
Tackle (20)
Chain Lightning (20) Damage: 20 Effect: If the Defending Pokemon isn't Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own). |
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C26 | Jolteon | 24 | 60 | Stage 1 | Uncommon |
Double Kick (20x)
Damage: 20x Effect: Flip 2 coins. This attack does 20 damage times the number of heads. Stun Needle (30) Damage: 30 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. |
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C27 | Zapdos | 40 | 80 | Basic | Rare | 2 |
Thunderstorm (40)
Damage: 40 Effect: For each of your oppponent's Benched Pokemon, flip a coin. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Then, Zapdos does 10 damage times the number of tails to itself. |
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C28 | Mankey | 07 | 30 | Basic | Common |
Pokemon Power: Peek
Effect: Once during your turn (before your attack), you may look at one of the following: The top card of either player's deck, a random card from your opponent's hand, or one of either player's prizes. This power can't be used if Mankey is Asleep, Confused, or Paralyzed.
Scratch (10) |
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C29 | Primeape | 35 | 70 | Stage 1 | Uncommon |
Fury Swipes (20x)
Damage: 20x Effect: Flip 3 coins. This attack does 20 damage times the number of heads. Tantrum (50) Damage: 50 Effect: Flip a coin. If tails, Primeape is now Confused (after doing damage). |
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C30 | Ryhorn | 18 | 70 | Basic | Common | 3 |
Leer
Effect: Flip a coin. If heads, the Defending Pokemon can't attack Rhyhorn during your opponent's next turn. (Benching or evolving either Pokemon ends this effect.)
Horn Attack (30) |
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C31 | Rhydon | 48 | 100 | Stage 1 | Uncommon | 3 |
Horn Attack (30)
Ram (50) Damage: 50 Effect: Rhydon does 20 damage to itself. If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon. Switch the Pokemon even if Rhydon is knocked out.) |
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C32 | Kabuto | 09 | 30 | Stage 1 | Common |
Pokemon Power: Kabuto Armor
Effect: Whenever an attack (even your own) does damage to Kabuto (after applying Weakness and Resistance), that attack only does half the damage to Kabuto (rounded down to the nearest 10). (Any other effects of attacks still happen.) This power stops working while Kabuto is Asleep, Confused, or Paralyzed.
Scratch (10) |
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C33 | Kabutops | 30 | 60 | Stage 2 | Rare |
Sharp Sickle (30)
Absorb (40) Damage: 40 Effect: Remove a number of damage counters from Kabutops equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them. |
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C34 | Aerodactyl | 28 | 60 | Stage 1 | Rare | 2 |
Pokemon Power: Prehistoric Power
Effect: No more Evolution cards can be played. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed.
Wing Attack (30) |
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C35 | Alakazam | 42 | 80 | Stage 2 | Rare | 3 |
Pokemon Power: Damage Swap
Effect: As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon to another as long as you don't knock out that Pokemon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed.
Confuse Ray (30) Damage: 30 Effect: Flip a coin. If heads, the Defending Pokemon is now Confused. |
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C36 | Drowzee | 12 | 50 | Basic | Common |
Pound (10)
Confuse Ray (10) Damage: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Confused. |
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C37 | Mew | 23 | 50 | Basic | Rare |
Psywave (10x)
Damage: 10x Effect: Does 10 damage times the number of energy cards attahced to the Defending Pokemon. Devolution Beam Effect: Choose an Evolved Pokemon (your own or your opponent's), return the highest stage Evolution Card on that Pokemon to it's player's hand.) |
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C38 | Clefairy | 14 | 40 | Basic | Rare |
Sing
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Metronome Effect: Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its energy costs. (No matter what type the Defending Pokemon is, Clefairy's type is still Colorless.) |
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C39 | Meowth | 15 | 50 | Basic | Common |
Pay Day (10)
Damage: 10 Effect: Flip a coin. If heads, draw a card. |
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C40 | Persian | 25 | 70 | Stage 1 | Uncommon |
Scratch (20)
Pounce (30) Damage: 30 Effect: If the Defending Pokemon attacks Persian during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weaness and Resistance). (Benching or evolving either Pokemon ends this effect.) |
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C41 | Farfetch'd | 20 | 50 | Basic | Uncommon |
Leek Slap (30)
Damage: 30 Effect: Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the bench won't let you use it again.) |
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C42 | Lickitung | 26 | 90 | Basic | Uncommon | 3 |
Tongue Wrap (10)
Damage: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Supersonic Effect: Flip a coin. If heads, the Defending Pokemon is now Confused. |
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C43 | Tauros | 32 | 60 | Basic | Uncommon | 2 |
Stomp (20+)
Damage: 20+ Effect: Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage. Rampage (20+) Damage: 20+ Effect: Does 20 damage plus 10 more damage for each damage counter on Tauros. Flip a coin. If tails, Tauros is now Confused (after doing damage). |
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C44 | Dratini | 10 | 40 | Basic | Uncommon | Pound (10) | ||||
C45 | Dragonair | 33 | 80 | Stage 1 | Rare | 2 |
Slam (30x)
Damage: 30x Effect: Flip 2 coins. This attack does 30 damage times the number of heads. Hyper Beam (20) Damage: 20 Effect: If the Defending Pokemon has any energy cards attached to it, choose 1 of them and discard it. |
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C46 | Dragonite | 45 | 100 | Stage 2 | Rare |
Pokemon Power: Step In
Effect: Once during your turn (before your attack), if Dragonite is on your bench, you may switch it with your Active Pokemon.
Slam (40x) Damage: 40x Effect: Flip 2 coins. This attack does 40 damage times the number of heads. |
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C47 | Mr. Fuji | Trainer | Uncommon | Choose a Pokemon on your bench. Shuffle it and any cards attached to it into your deck. | ||||||
C48 | Mysterious Fossil | Trainer | Common | Play Mysterious Fossil as if it were a Basic Pokemon. While in play, Mysterious Fossil counts as a Pokemon (instead of a trainer card). Mysterious Fossil has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Mysterious Fossil is knocked out, it doesn't count as a knocked out Pokemon. At any time during your attack, you may discard Mysterious Fossil. (Use Gameboy Pokemon Power menu option to do this.) | ||||||
C49 | Energy Removal | Trainer | Common | Choose 1 Energy Card attached to 1 of your opponent's Pokemon and discard it. | ||||||
C50 | Pokemon Center | Trainer | Uncommon | Remove all damage counters from all of your own Pokemon with damage counters on them. Then discard all Energy Cards attached to those Pokemon. | ||||||
E07 | Double Colorless Energy | Energy | Uncommon | Provides energy. (Doesn't count as a Basic Energy Card.) Colorless energy can't be used to pay colored energy costs. (Any type of energy can be used to pay colorless energy costs.) |
Labratory
Set # | Pokémon | Level | HP | Evolution | Rarity | Type | Retreat | Weakness | Resists | Moves / Description |
---|---|---|---|---|---|---|---|---|---|---|
D01 | Ekans | 10 | 40 | Basic | Common |
Spit Poison
Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned.
Wrap (20) Damage: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. |
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D02 | Arbok | 27 | 60 | Stage 1 | Uncommon | 2 |
Terror Strike (10)
Damage: 10 Effect: Flip a coin. If heads and if your opponent has any Benched Pokemon, he or she chooses one of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) Poison Fang (20) Damage: 20 Effect: The Defending Pokemon is now Poisoned. |
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D03 | Zubat | 10 | 40 | Basic | Common |
Supersonic
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Leech Life (10) Damage: 10 Effect: Remove a number of damage counters from Zubat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Zubat has fewer damage counters than that, remove all of them. |
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D04 | Golbat | 29 | 60 | Stage 1 | Uncommon |
Wing Attack (30)
Leech Life (20) Damage: 20 Effect: Remove a number of damage counters from Golbat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Golbat has fewer damage counters than that, remove all of them. |
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D05 | Venonat | 12 | 40 | Basic | Common |
Supersonic (10)
Damage: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Leech Life (10) Damage: 10 Effect: Remove a number of damage counters from Venonat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Venonat has fewer damage counters than that, remove all of them. |
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D06 | Venomoth | 28 | 70 | Stage 1 | Rare |
Pokemon Power: Shift
Effect: Once during your turn (before your attack), you may change the type of Venomoth to the type of any other Pokemon in play other than Colorless. This power can't be used if Venomoth is Asleep, Confused, or Paralyzed.
Venom Powder (10) Damage: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Confused and Poisoned. |
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D07 | Grimer | 17 | 50 | Basic | Common |
Nasty Goo (10)
Damage: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Minimize Effect: All damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). |
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D08 | Muk | 34 | 70 | Stage 1 | Rare | 2 |
Pokemon Power: Toxic Gas
Effect: Ignore all Pokemon Powers other than Toxic Gases. This power stops working while Muk is Asleep, Confused, or Paralyzed.
Sludge (30) Damage: 30 Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned. |
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D09 | Koffing | 13 | 50 | Basic | Common |
Foul Gas (10)
Damage: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, it is now Confused. |
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D10 | Weezing | 27 | 60 | Stage 1 | Uncommon |
Smog (20)
Damage: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned. Selfdestruct (60) Damage: 60 Effect: Does 10 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Weezing does 60 damage to itself. |
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D11 | Tangela | 08 | 50 | Basic | Common | 2 |
Bind (20)
Damage: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Poisonpowder (20) Damage: 20 Effect: The Defending Pokemon is now Poisoned. |
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D12 | Ninetails | 35 | 80 | Stage 1 | Rare |
Mix-up
Effect: If your opponent has any Basic Pokemon or Evolution Cards in his or her hand, your opponent shuffles them into his or her deck.
Then, your opponent puts an equal number of Basic Pokemon or Evolution Cards chosen at random from his or her deck into his or her hand.
Your opponent shuffles his or her deck afterward.
Dancing Embers (10x) Damage: 10x Effect: Flip 8 coins. his attack does 10 damage times the number of heads. |
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D13 | Magmar | 31 | 70 | Basic | Uncommon |
Smokescreen (10)
Damage: 10 Effect: If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Smog (20) Damage: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned. |
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D14 | Psyduck | 15 | 50 | Basic | Common |
Headache
Effect: Your opponent can't play Trainer Cards during his or her next turn.
Fury Swipes (10x) Damage: 10x Effect: Flip 3 coins. This attack does 10 damage times the number of heads. |
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D15 | Golduck | 27 | 70 | Stage 1 | Uncommon |
Psyshock (10)
Damage: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Hyper Beam (20) Damage: 20 Effect: If the Defending Pokemon has any Energy Cards attached to it, choose 1 of them and discard it. |
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D16 | Poliwag | 13 | 40 | Basic | Common |
Water Gun (10+)
Damage: 10+ Effect: Does 10 damage plus 10 more damage for each Energy attached to Poliwag but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way. |
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D17 | Poliwhirl | 28 | 60 | Stage 1 | Uncommon |
Amnesia
Effect: Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.
Doubleslap (30x) Damage: 30x Effect: Flip 2 coins. This attack does 30 damage times the number of heads. |
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D18 | Poliwrath | 48 | 90 | Stage 2 | Rare | 3 |
Water Gun (30+)
Damage: 30+ Effect: Does 30 damage plus 10 more damage for each Energy attached to Poliwrath but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way. Whirlpool (40) Damage: 40 Effect: If the Defending Pokemon has any energy cards attached to it, choose 1 of them and discard it. |
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D19 | Tentacool | 10 | 30 | Basic | Common |
Pokemon Power: Cowardice
Effect: At any time during your turn (before your attack), you may return Tentacool to your hand. (Discard all cards attached to Tentacool.) This power can't be used the turn you put Tentacool into play or if Tentacool is Asleep, Confused, or Paralyzed.
Acid (10) |
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D20 | Tentacruel | 21 | 60 | Stage 1 | Uncommon |
Supersonic
Effect: Flip a coin. If heads, the Defending Pokemon is now Confused.
Jellyfish Sting (10) Damage: 10 Effect: The Defending Pokemon is now Poisoned. |
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D21 | Horsea | 19 | 40 | Basic | Common |
Smokescreen (10)
Damage: 10 Effect: If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. |
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D22 | Seadra | 23 | 60 | Stage 1 | Uncommon |
Water Gun (20+)
Damage: 20+ Effect: Does 20 damage plus 10 more damage for each Energy attached to Seadra but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way. Agility (20) Damage: 20 Effect: Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Seadra. |
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D23 | Magnemite | 15 | 40 | Basic | Common |
Tackle (10)
Magnetic Storm Effect: Remove all Energy Cards attached to all of your Pokemon. Then randomly reattach each of them. |
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D24 | Magneton | 35 | 80 | Stage 1 | Rare | 2 |
Sonicboom (20)
Damage: 20 Effect: Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Selfdestruct (100) Damage: 100 Effect: Does 20 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself. |
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D25 | Electrode | 35 | 70 | Stage 1 | Rare |
Sonicboom (30)
Damage: 30 Effect: Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Energy Spike Effect: Search your deck for a Basic Energy Card and attach it to 1 of your Pokemon. Shuffle your deck afterward. |
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D26 | Onix | 12 | 90 | Basic | Common | 3 |
Rock Throw (10)
Harden Effect: During your opponent's next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) |
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D27 | Marowak | 26 | 60 | Stage 1 | Uncommon |
Bonemerang (30x)
Damage: 30x Effect: Flip 2 coins. This attack does 30 damage times the number of heads. Call for Friend Effect: Search your deck for a Basic Pokemon Card and put it onto your bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.) |
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D28 | Hitmonlee | 30 | 60 | Basic | Rare |
Stretch Kick
Effect: If your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)
High Jump Kick (50) |
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D29 | Slowpoke | 18 | 50 | Basic | Common |
Spacing Out
Effect: Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it.
Scavenge Effect: Discard 1 Energy Card attached to Slowpoke in order to use this attack. Put a trainer card from your discard pile into your hand. |
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D30 | Slowbro | 26 | 60 | Stage 1 | Uncommon |
Pokemon Power: Strange Behavior
Effect: As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon to Slowbro as long as you don't knock out Slowbro. This power can't be used if Slowbro is Asleep, Confused, or Paralyzed.
Psyshock (20) Damage: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. |
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D31 | Ghastly | 17 | 50 | Basic | Uncommon |
Lick (10)
Damage: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Energy Conversion Effect: Put up to 2 Energy Cards from your discard pile into your hand. Gastly does 10 damage to itself. |
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D32 | Haunter | 17 | 50 | Stage 1 | Rare |
Pokemon Power: Transparency
Effect: Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep, Confused, or Paralyzed.
Nightmare (10) Damage: 10 Effect: The Defending Pokemon is now Asleep. |
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D33 | Hypno | 36 | 90 | Stage 1 | Rare | 2 |
Prophecy
Effect: Look at up to 3 cards from the top of either player's deck and rearrange them as you like.
Dark Mind (30) Damage: 30 Effect: If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) |
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D34 | Mr. Mime | 28 | 40 | Basic | Rare |
Pokemon Power: Invisible Wall
Effect: Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
Meditate (10+) Damage: 10+ Effect: Does 10 damage plus 10 damage for each damage counter on the Defending Pokemon. |
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D35 | Mewtwo | 53 | 60 | Basic | Rare | 3 |
Psychic (10+)
Damage: 10+ Effect: Does 10 damage plus 10 more damage for each Energy Card attached to the Defending Pokemon. Barrier Effect: Discard 1 Energy Card attached to Mewtwo in order to use this attack. During your opponent's next turn, prevent all effects of attacks, including damage, done to Mewtwo. |
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D36 | Pidgeot | 38 | 80 | Stage 2 | Rare |
Slicing Wind
Effect: Does 30 damage to 1 of your opponent's Pokemon chosen at random. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
Gale (20) Damage: 20 Effect: Switch Pidgeot with 1 of your Benched Pokemon chosen at random. If your opponent has any Benched Pokemon, switch the Defending Pokemon with 1 of them chosen at random. (Do the damage before switching the Pokemon.) |
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D37 | Spearow | 13 | 50 | Basic | Common |
Peck (10)
Mirror Move Effect: If Spearow was attacked last turn, do the final result of that attck on Spearow to the Defending Pokemon. |
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D38 | Fearow | 27 | 70 | Stage 1 | Uncommon |
Agility (20)
Damage: 20 Effect: Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow. Drill Peck (40) |
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D39 | Clefable | 34 | 70 | Stage 1 | Rare | 2 |
Metronome
Effect: Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its energy costs. (No matter what type the Defending Pokemon is, Clefable's type is still Colorless.)
Minimize Effect: All damage done by attacks to Clefable during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). |
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D40 | Doduo | 10 | 50 | Basic | Common |
Fury Attack (10x)
Damage: 10x Effect: Flip 2 coins. This attack does 10 damage times the number of heads. |
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D41 | Dodrio | 28 | 70 | Stage 1 | Uncommon |
Pokemon Power: Retreat Aid
Effect: As long as Dodrio is benched, pay less to retreat your Active Pokemon.
Rage (10+) Damage: 10+ Effect: Does 10 damage plus 10 more damage for each damage counter on Dodrio. |
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D42 | Ditto | 19 | 50 | Basic | Rare |
Pound (10)
Morph Effect: Remove all damage counters from Ditto. For the rest of the game, replace Ditto with a copy of a Basic Pokemon Card (other than Ditto) chosen at random from your deck. Ditto is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it). |
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D43 | Porygon | 12 | 30 | Basic | Uncommon |
Conversion 1
Effect: If the Defending Pokemon has a Weakness, you may change it to a type of your choice other than Colorless.
Conversion 2 Effect: Change Porygon's Resistance to a type of your choice other than Colorless. |
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D44 | Imposter Professor Oak | Trainer | Rare | Your opponent shuffles his or her hand into his or her deck, then draws 7 cards. | ||||||
D45 | Lass | Trainer | Rare | You and your opponent show each other your hands, then shuffle all the Trainer Cards from your hands into your decks. | ||||||
D46 | Super Energy Removal | Trainer | Rare | Discard 1 Energy Card attached to 1 of your own Pokemon in order to choose 1 of your opponent's Pokemon and up to 2 Energy Cards attached to it. Discard those Energy Cards. | ||||||
D47 | Pokedex | Trainer | Uncommon | Look at up to 5 cards from the top of your deck and rearrange them as you like. | ||||||
D48 | Devolution Spray | Trainer | Rare | Choose 1 of your own Pokemon in play and a stage of evolution. Discard all Evolution cards of that stage or higher attached to that Pokemon. | ||||||
D49 | Maintenance | Trainer | Uncommon | Shuffle 2 of the other cards from your hand into your deck in order to draw a card. | ||||||
D50 | Gambler | Trainer | Common | Shuffle your hand into your deck. Flip a coin. If heads, draw 8 cards. If tails, draw 1 card. | ||||||
D51 | Recycle | Trainer | Common | Flip a coin. If heads, put a card in your discard pile on top of your deck. |
Promos
Set # | Pokémon | Level | HP | Evolution | Rarity | Type | Retreat | Weakness | Resists | Moves / Description |
---|---|---|---|---|---|---|---|---|---|---|
P01 | Arcanine | 34 | 70 | Stage 1 |
Quick Attack (10+)
Damage: 10+ Effect: Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Flames of Rage (40+) Damage: 40+ Effect: Discard 2 energy cards attached to Arcanine in order to use this attack. This attack does 40 damage plus 10 more damage for each damage counter on Arcanine. |
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P02 | Moltres | 37 | 100 | Basic | 2 |
Pokemon Power: Firegiver
Effect:
When you put Moltres into play during your turn (not during set-up), put from 1 to 4 (chosen at random) energy cards from your deck into your hand. Shuffle your deck afterward.
Dive Bomb (70) Damage: 70 Effect: Flip a coin. If tails, this attack does nothing. |
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P03 | Articuno | 37 | 100 | Basic | 2 |
Pokemon Power: Quickfreeze
Effect: When you put Articuno into play during your turn (not during set-up), flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Ice Breath Effect: Does 40 damage to 1 of your opponent's Pokemon chosen at random. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) |
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P04 | Pikachu | 16 | 60 | Basic |
Growl
Effect: If the Defending Pokemon attacks Pikachu during your opponent's next turn, any damage dome by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching or evolving either Pokemon ends this effect.)
Thundershock (20) Damage: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. |
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P05 | Pikachu* | 16 | 60 | Basic |
Growl
Effect: If the Defending Pokemon attacks Pikachu during your opponent's next turn, any damage dome by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching or evolving either Pokemon ends this effect.)
Thundershock (20) Damage: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. |
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P06 | Flying Pikachu | 12 | 40 | Basic |
Thundershock (10)
Damage: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Fly (30) Damage: 30 Effect: Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Flying Pikachu. If tails, this attack does nothing (not even damage). |
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P07 | Surfing Pikachu | 13 | 50 | Basic | Surf (30) | |||||
P08 | Surfing Pikachu* | 13 | 50 | Basic | Surf (30) | |||||
P09 | Electabuzz | 20 | 60 | Basic | 2 |
Light Screen
Effect: Whenever an attack does damage to Electabuzz (after applying Weakness and Resistance) during your opponent's next turn, that attack only does half the damage to Electabuzz (rounded down to the nearest 10). (Any other effects of attacks still happen.)
Quick Attack (10) Damage: 10 Effect: Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. |
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P10 | Zapdos | 68 | 100 | Basic | 2 |
Pokemon Power: Peal of Thunder
Effect: When you put Zapdos into play during your turn (not during set-up), do 30 damage to a Pokemon other than Zapdos chosen at random. (Don't apply Weakness and Resistance.)
Big Thunder Damage: 20 Effect: Choose a Pokemon other than Zapdos at random. This attack does 70 damage to that Pokemon. Don't apply Weakness or Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) |
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P11 | Slowpoke | 09 | 40 | Basic |
Headbutt (10)
Amnesia Effect: Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. |
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P12 | Mewtwo | 60 | 70 | Basic | 2 |
Energy Absorption
Effect: Choose up to 2 energy cards from your discard pile and attach them to Mewtwo.
Psyburn (40) |
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P13 | Mewtwo* | 60 | 70 | Basic | 2 |
Energy Absorption
Effect: Choose up to 2 energy cards from your discard pile and attach them to Mewtwo.
Psyburn (40) |
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P14 | Mew | 08 | 40 | Basic |
Pokemon Power: Neutralizing Shield
Effect: Prevent all effects of attacks, including damage, done to Mew by evolved Pokemon (excluding your own). This power stops working while Mew is Asleep, Confused, or Paralyzed.
Psyshock (10) Damage: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. |
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P15 | Jigglypuff | 12 | 50 | Basic |
First Aid
Effect: Remove 1 damage counter from Jigglypuff.
Double-Edge (40) Damage: 40 Effect: Jigglypuff does 20 damage to itself. |
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P16 | Dragonite | 41 | 100 | Stage 2 | 2 |
Pokemon Power: Healing Wind
Effect: When you put Dragonite into play, remove 2 damage counters from each of your Pokemon. If a Pokemon has fewer damage counter than that, remove all of them from that Pokemon.
Slam (30x) Damage: 30x Effect: Flip 2 coins. This attack does 30 damage times the number of heads. |
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P17 | Imakuni? | Trainer | Your Active Pokemon is now Confused. Imakuni wants you to play him as a Basic Pokemon, but you can't. A mysterious creature not listed in the Pokedex, he asks kids around the world, "Who is cuter-Pikachu or me?" | |||||||
P18 | Super Energy Retrieval | Trainer | Trade 2 of the other cards in your hand for up to 4 basic energy cards from your discard pile. | |||||||
PXX | Venusaur | 64 | 100 | Stage 2 | 2 |
Pokemon Power: Solar Power
Effect: Once during your turn (before you attack), you may use this power.
Your Active Pokemon and the Defending Pokemon are no longer Asleep, Confused, Paralyzed, or Poisoned.
This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.
Mega Drain (40) Damage: 40 Effect: Remove a number of damage counters from Venusaur equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Venusaur has fewer damage counters than that, remove all of them. |
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PXX | Mew | 15 | 50 | Basic | Mystery Attack Effect: Does a random amount of damage to the Defending Pokemon and may cause a random effect to the Defending Pokemon. |
* - Same details at the card above, but with different art.
Eventually, there will be a link to promo acquisition information here.
Credits
The energy icons in use on this page were created by Dagglop on Deviant Art. You can download and use them for free here.
The information for cards missing from my own Pokemon Trading Card Game save file were complied using a card list created by NickWiz1 on GameFAQs. Their guide can be found here.