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Pokémon Trading Card Game (GBC) - Card List

The following is a list of the 228 card collection for the Pokémon Trading Card Game for Game Boy Color. These cards are be sorted by their packs, and set numbers, as recorded in the in-game card gallery. This list should prove helpful for any individual looking to expand/complete their collection, by showing what packs they may need to farm.

Note:
You can mouse over a Pokémon's attacks, or Pokémon Powers, to see the details. Eventually, you will be able to mouse over the Set # to see the in-game images of the cards.

Colusseum

Set # Pokémon Level HP Evolution Rarity Type Retreat Weakness Resists Moves / Description
A01 Nidoran ♂ 20 40 Basic Common Grass Type One Colorless Psychic Grass Energy Horn Hazard (30) Damage: 30
Effect: Flip a coin. If tails, this attack does nothing.
A02 Nidorino 25 60 Stage 1 Uncommon Grass Type One Colorless Psychic Grass EnergyColorless EnergyColorless Energy Double Kick (30x) Damage: 30x
Effect: Flip 2 coins. This attack does 30 damage times the number of heads.

Grass EnergyGrass EnergyColorless EnergyColorless Energy Horn Drill (50)
A03 Tangela 12 50 Basic Common Grass Type 2Colorless Fire Grass Energy Stun Spore (10) Damage: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Grass EnergyGrass EnergyColorless Energy Poison Whip (10) Damage: 10
Effect: The Defending Pokemon is now Poisoned.
A04 Scyther 25 70 Basic Rare Grass Type Fire Fighting Grass Energy Swords Dance Effect: During your next turn, Scyther's Slash attack's base damage is doubled.
Colorless EnergyColorless EnergyColorless Energy Slash (30)
A05 Pinsir 24 60 Basic Rare Grass Type One Colorless Fire Grass EnergyGrass Energy Irongrip (20) Damage: 20
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Grass EnergyGrass EnergyColorless EnergyColorless Energy Guillotine (50)
A06 Charmander 10 50 Basic Common Fire Type One Colorless Water Colorless Energy Scratch (10)
Fire EnergyColorless Energy Ember (30) Damage: 30
Effect: Discard 1 Fire Energy energy attached to Charmander in order to use this attack.
A07 Charmeleon 32 80 Stage 1 Uncommon Fire Type One Colorless Water Colorless EnergyColorless EnergyColorless Energy Slash (30)
Fire EnergyFire EnergyColorless Energy Flamethrower (50) Damage: 50
Effect: Discard 1 Fire Energy energy attached to Charmeleon in order to use this attack.
A08 Growlithe 18 60 Basic Uncommon Fire Type One Colorless Water Fire EnergyColorless Energy Flare (20)
A09 Arcanine 45 100 Stage 1 Uncommon Fire Type 3Colorless Water Fire EnergyFire EnergyColorless Energy Flamethrower (50) Damage: 50
Effect: Discard 1 Fire Energy energy attached to Arcanine in order to use this attack.

Fire EnergyFire EnergyColorless EnergyColorless Energy Take Down (80) Damage: 80
Effect: Arcanine does 30 damage to itself.
A10 Ponyta 10 40 Basic Common Fire Type One Colorless Water Colorless EnergyColorless Energy Smash Kick (20)
Fire EnergyFire Energy Flame Tail (30)
A11 Magmar 24 50 Basic Uncommon Fire Type 2Colorless Water Fire EnergyFire Energy Fire Punch (30)
Fire EnergyFire EnergyColorless Energy Flamethrower (50) Damage: 50
Effect: Discard 1 Fire Energy energy attached to Magmar in order to use this attack.
A12 Seel 12 60 Basic Uncommon Water Type One Colorless Electric Water Energy Headbutt (10)
A13 Dewgong 42 80 Stage 1 Uncommon Water Type 3Colorless Electric Water EnergyWater EnergyColorless Energy Aurora Beam (50)
Water EnergyWater EnergyColorless EnergyColorless Energy Ice Beam (30) Damage: 30
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
A14 Goldeen 12 40 Basic Common Water Type Electric Water Energy Horn Attack (10)
A15 Seaking 28 70 Stage 1 Uncommon Water Type One Colorless Electric Water Energy Horn Attack (10)
Water EnergyColorless Energy Waterfall (30)
A16 Staryu 15 40 Basic Common Water Type One Colorless Electric Water Energy Slap (20)
A17 Magikarp 08 30 Basic Uncommon Water Type One Colorless Electric Colorless Energy Tackle (10)
Water Energy Flail (10x) Damage: 10x
Effect: Does 10 damage times the number of damage counters on Magikarp.
A18 Gyarados 41 100 Stage 1 Rare Water Type 3Colorless Grass Fighting Water EnergyWater EnergyWater Energy Dragon Rage (50)
Water EnergyWater EnergyWater EnergyWater Energy Bubblebeam (40) Damage: 40
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
A19 Pikachu 12 40 Basic Common Electric Type One Colorless Fighting Colorless Energy Gnaw (10)
Electric EnergyColorless Energy Thunder Jolt (30) Damage: 30
Effect: Flip a coin. If tails, Pikachu does 10 damage to itself.
A20 Raichu 40 80 Stage 1 Rare Electric Type One Colorless Fighting Electric EnergyColorless EnergyColorless Energy Agility (20) Damage: 20
Effect: Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu.

Electric EnergyElectric EnergyElectric EnergyColorless Energy Thunder (60) Damage: 60
Effect: Flip a coin. If tails, Raichu does 30 damage to itself.
A21 Magnamite 13 40 Basic Common Electric Type One Colorless Fighting Electric Energy Thunder Wave (10) Damage: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Electric EnergyColorless Energy Selfdestruct (40) Damage: 40
Effect: Does 10 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistance for benched Pokemon.) Magnemite does 40 damage to itself.
A22 Magneton 28 60 Basic Rare Electric Type One Colorless Fighting Electric EnergyElectric EnergyColorless Energy Thunder Wave (30) Damage: 30
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Electric EnergyElectric EnergyColorless EnergyColorless Energy Selfdestruct (80) Damage: 80
Effect: Does 20 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistance for benched Pokemon.) Magnemite does 80 damage to itself.
A23 Electabuzz 35 70 Basic Rare Electric Type 2Colorless Fighting Electric Energy Thundershock (10) Damage: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Electric EnergyColorless Energy Thunderpunch (30+) Damage: 30+
Effect: Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, this attack does 30 damage and Electabuzz does 10 damage to itself.
A24 Zapdos 64 90 Basic Rare Electric Type 3Colorless Fighting Electric EnergyElectric EnergyElectric EnergyColorless Energy Thunder (60) Damage: 60
Effect: Flip a coin. If tails, Zapdos does 30 damage to itself.

Electric EnergyElectric EnergyElectric EnergyElectric Energy Thunderbolt (100) Damage: 100
Effect: Discard all energy cards attached to Zapdos in order to use this attack.
A25 Diglett 08 30 Basic Common Fighting Type Grass Electric Fighting Energy Dig (10)
Fighting EnergyFighting Energy Mud Slap (30)
A26 Dugtrio 36 70 Stage 1 Rare Fighting Type 2Colorless Grass Electric Fighting EnergyFighting EnergyColorless Energy Slash (40)
Fighting EnergyFighting EnergyFighting EnergyFighting Energy Earthquake (70) Damage: 70
Effect: Does 10 damage to each of your own benched Pokemon. (Don't apply Weakness or Resistance for benched Pokemon.)
A27 Machop 20 50 Basic Common Fighting Type One Colorless Psychic Fighting Energy Low Kick (20)
A28 Hitmonchan 33 70 Basic Rare Fighting Type 2Colorless Psychic Fighting Energy Jab (20)
Fighting EnergyFighting EnergyColorless Energy Special Punch (40)
A29 Abra 10 30 Basic Common Psychic Type Psychic Psychic Energy Psyshock (10) Damage: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
A30 Kadabra 38 60 Stage 1 Uncommon Psychic Type 3Colorless Psychic Psychic EnergyPsychic Energy Recover Effect: Discard 1 Psychic energy card from Kadabra in order to use this attack. Remove all damage counters from Kadabra.
Psychic EnergyPsychic EnergyColorless Energy Super Psy (50)
A31 Rattata 09 30 Basic Common Colorless Fighting Psychic Colorless Energy Bite (20)
A32 Raticate 41 60 Stage 1 Uncommon Colorless Type One Colorless Fighting Psychic Colorless Energy Bite (20)
Colorless EnergyColorless EnergyColorless Energy Selfdestruct Effect: Does damage to the Defending Pokemon equal to half the Defending Pokemon's remaining HP (rounded up to the nearest 10).
A33 Jigglypuff 14 60 Basic Common Colorless Type One Colorless Fighting Psychic Colorless Energy Lullaby Effect: The Defending Pokemon is now asleep.
Colorless EnergyColorless Energy Selfdestruct (20)
A34 Wigglytuff 36 80 Stage 1 Rare Colorless Type 2One Colorless Fighting Psychic Colorless Energy Lullaby Effect: The Defending Pokemon is now Asleep
Colorless EnergyColorless EnergyColorless Energy Do the Wave (10+) Damage: 10+
Effect: Does 10 damage plus 10 more damage for each of your benched Pokemon.
A35 Meowth 14 50 Basic Common Colorless Type One Colorless Fighting Psychic Colorless EnergyColorless Energy Cat Punch Effect: Does 20 damage to 1 of your opponent's Pokemon chosen at random. Don't apply Weakness or Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
A36 Chansey 55 120 Basic Rare Colorless Type One Colorless Fighting Psychic Colorless EnergyColorless Energy Scrunch Effect: Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.)
Colorless EnergyColorless EnergyColorless EnergyColorless Energy Double-Edge (80) Damage: 80
Effect: Chansey does 80 damage to itself.
A37 Kangaskhan 40 90 Basic Rare Colorless Type 3Colorless Fighting Psychic Colorless Energy Fetch Effect: Draw a card.
Colorless EnergyColorless EnergyColorless EnergyColorless Energy Comet Punch (20x) Damage: 20x
Effect: Flip 4 coins. This attack does 20 damage times the number of heads.
A38 Snorlax 20 90 Basic Rare Colorless Type 4Colorless Fighting Psychic Pokemon Power: Thick Skinned Effect: Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Snorlax is already Asleep, Confused, or Paralyzed.
Colorless EnergyColorless EnergyColorless EnergyColorless Energy Body Slam (30) Damage: 30
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
A39 Professor Oak Trainer Uncommon Discard your hand, then draw 7 cards.
A40 Bill Trainer Common Draw 2 dards.
A41 Switch Trainer Common Switch 1 of your benched Pokémon with your Active Pokémon.
A42 Poke Ball Trainer Common Flip a coin. If heads, you may search your deck for any Basic Pokemon or Evolution card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.
A43 Scoop Up Trainer Rare Choose 1 of your Pokemon in play and return its Basic Pokemon card to your hand. (Discard all cards attached to that card.)
A44 Computer Search Trainer Rare Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward.
A45 Pluspower Trainer Uncommon Attach Pluspower to your Active Pokemon. At the end of your turn, discard Pluspower. If this Pokemon's attack does damage to any Active Pokemon (after applying Weakness and Resistance), the attack does 10 more damage to that active Pokemon.
A46 Defender Trainer Uncommon Attach Defender to 1 of your Pokemon. At the end of your opponent's next turn, discard Defender. Damage done to that Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).
A47 Item Finder Trainer Rare Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.
A48 Potion Trainer Common Remove 2 damage counters from 1 of your Pokemon. If that Pokemon has fewer damage than that, remove all of them.
A49 Full Heal Trainer Uncommon Your Active Pokemon is no longer Asleep, Confused, Paralyzed, or Poisoned.
A50 Revive Trainer Uncommon Put 1 Basic Pokemon from your discard pile onto your bench. Put damage counters on that Pokemon equal to half its HP (rounded down to the nearest 10). (You can't play Revive if your bench is full.)
E01 Grass Energy Energy
E02 Fire Energy Energy
E03 Water Energy Energy
E04 Electric Energy Energy
E05 Fighting Energy Energy
E06 Psychic Energy Energy

Evolution

Set # Pokémon Level HP Evolution Rarity Type Retreat Weakness Resists Moves / Description
B01 Bulbasaur 13 40 Basic Common Grass type One Colorless Fire types Grass EnergyGrass Energy Leech Seed (20) Damage: 20
Effect: Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur.
B02 Ivysaur 20 60 Stage 1 Uncommon Grass type One Colorless Fire types Grass EnergyColorless EnergyColorless Energy Vine Whip (30)
Grass EnergyGrass EnergyGrass Energy Poison Powder (20) Damage: 20
Effect: The Defending Pokemon is now Poisoned.
B03 Venusaur 67 100 Stage 2 Rare Grass type 2Colorless Fire types Pokémon Power: Energy Trans Effect: As often as you like during your turn (before your attack), you may take 1 Grass energy energy attached to 1 of your Pokemon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.
Grass EnergyGrass EnergyGrass EnergyGrass Energy Solarbeam (60)
B04 Caterpie 13 40 Basic Common Grass type Colorless Fire types Grass Energy String Shot (10) Damage: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
B05 Metapod 21 70 Stage 1 Common Grass type 2Colorless Fire types Colorless EnergyColorless Energy Stiffen Effect: Flip a coin. If heads, prevent all damage done to Metapod during your opponent's next turn. (Any other effects of attacks still happen.)
Grass EnergyGrass Energy Stun Spore (20) Damage: 20
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
B06 Butterfree 28 70 Stage 2 Uncommon Grass type Fire types Fighting types Colorless EnergyColorless Energy Whirlwind (20) Damage: 20
Effect: If your opponent has any benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.)

Grass EnergyGrass EnergyGrass EnergyGrass Energy Mega Drain (40) Damage: 40
Effect: Remove a number of damage counters from Butterfree equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance)(rounded up to the nearest 10).
B07 Weedle 12 40 Basic Common Grass type One Colorless Fire types Grass Energy Poison Sting (10) Damage: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned.
B08 Kakuna 23 80 Stage 1 Uncommon Grass type 2Colorless Fire types Colorless EnergyColorless Energy Stiffen Effect: Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects of attacks still happen.)
Grass EnergyGrass Energy Poison Powder (20) Damage: 20
Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned.
B09 Beedrill 32 80 Stage 2 Rare Grass type Fire types Fighting types Colorless EnergyColorless EnergyColorless Energy Twineedle (30x) Damage: 30x
Effect: Flip 2 coins. This attack does 30 damage times the number of heads.

Grass EnergyGrass EnergyGrass Energy Poison Sting (40) Damage: 40
Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned.
B10 Nidoking 48 90 Stage 2 Rare Grass type 3Colorless energy Psychic types Grass EnergyColorless EnergyColorless Energy Thrash (30+) Damage: 30+
Effect: Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, this attack does 30 damage and Nidoking does 10 damage to itself.

Grass EnergyGrass EnergyGrass Energy Toxic (20) Damage: 20
Effect: The Defending Pokemon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned).
B11 Bellsprout 11 40 Basic Common Grass type one Colorless energy Fire types Grass Energy Vine Whip (10)
Grass Energy Call for Family Effect: Search your deck for a basic Pokemon named Bellsprout and put it onto your bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.)
B12 Weepinbell 28 70 Stage 1 Uncommon Grass type one Colorless energy Fire types Grass Energy Poisonpowder (10) Damage: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Grass EnergyGrass Energy Razor Leaf (30)
B13 Victreebel 42 80 Stage 2 Rare Grass type 2Colorless energy Fire types Grass Energy Lure Effect: If your opponent has any benched Pokemon, choose 1 of them and switch it with his or here Active Pokemon.
Grass EnergyGrass Energy Acid (20) Damage: 20
Effect: Flip a coin. If heads, the Defending Pokemon can't retreat during your opponent's next turn.
B14 Charizard 76 120 Stage 2 Rare Fire type 3Colorless energy Water types Fighting types Pokemon Power: Energy Burn Effect: As often as you like during your turn (before your attack), you may turn all energy attached to Charizard into Fire energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.
Fire EnergyFire EnergyFire EnergyFire Energy Fire Spin (100) Damage: 100
Effect: Discard 2 energy cards attached to Charizard in order to use this attack.
B15 Rapidash 33 70 Stage 1 Uncommon Fire type Water types Colorless EnergyColorless Energy Stomp (20+) Damage: 20+
Effect: Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage.

Fire EnergyFire EnergyColorless Energy Agility (30) Damage: 30
Effect: Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Rapidash.
B16 Flareon 28 70 Stage 1 Rare Fire type one Colorless energy Water types Colorless EnergyColorless Energy Quick Attack (10+) Damage: 10+
Effect: Flip a coiin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage.

Fire EnergyFire EnergyColorless EnergyColorless Energy Flamethrower (60) Damage: 60
Effect: Discard 1 Fire energy card attached to Flareon in order to use this attack.
B17 Squirtle 08 40 Basic Common Water type one Colorless energy Electric types Water Energy Bubble (10) Damage: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Water EnergyColorless Energy Withdraw Effect: Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.)
B18 Wartortle 22 70 Stage 1 Uncommon Water type one Colorless energy Electric types Water EnergyColorless Energy Withdraw Effect: Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attacks still happen.)
Water EnergyColorless EnergyColorless Energy Bite (40)
B19 Blastoise 52 100 Stage 2 Rare Water type 3Colorless energy Electric types Pokemon Power: Rain Dance Effect: As often as you like during your turn (before your attack), you may attach 1 Water energy to 1 of your Water type Pokemon. (This doesn't use up your 1 energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.
Water energyWater energyWater energy Hydro Pump (40+) Damage: 40+
Effect: Does 40 damage plus 10 more damage for each Water energy attached to Blastoise but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way.
B20 Krabby 20 50 Basic Common Water type 2Colorless energy Electric types Water energy Call for Family Effect: Search your deck for a basic Pokemon named Krabby and put it onto your bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.)
Water energyColorless energy Irongrip (20)
B21 Kingler 27 60 Stage 1 Uncommon Water type 3Colorless energy Electric types Water energy Flail (10x) Damage: 10x
Effect: Does 10 damage times the number of damage counters on Kingler.

Water energyWater energyColorless energy Crabhammer (40)
B22 Starmie 28 60 Stage 1 Common Water type one Colorless energy Electric types Water energyWater energy Recover Effect: Discard 1 Water energy attached to Starmie in order to use this attack. Remove all damage counters from Starmie.
Water energyColorless energyColorless energy Star Freeze (20) Damage: 20
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
B23 Vaporeon 42 80 Stage 1 Rare Water type one Colorless energy Electric types Colorless energyColorless energy Quick Attack (10+) Damage: 10+
Effect: Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage.

Water energyWater energyColorless energy Water Gun (30+) Damage: 30+
Effect: Does 30 damage plus 10 more damage for each Water energy attached to Vaporeon but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way.
B24 Jolteon 29 70 Stage 1 Rare Electric type one Colorless energy Fighting types Colorless energyColorless energy Quick Attack (10+) Damage: 10+
Effect: Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage.

Electric energyElectric energyColorless energy Pin Missile (20x) Damage: 20x
Effect: Flip 4 coins. This attack does 20 damage times the number of heads.
B25 Sandshrew 12 40 Basic Common Fighting type one Colorless energy Grass types Electric types Fighting energy Sand-Attack (10) Damage: 10
Effect: If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
B26 Sandslash 33 70 Stage 1 Uncommon Fighting type one Colorless energy Grass types Electric types Colorless energyColorless energy Slash (20)
Fighting energyFighting energy Fury Swipes (20x) Damage: 20x
Effect: Flip 3 coins. This attack does 20 damage times the number of heads.
B27 Machoke 40 80 Stage 1 Uncommon Fighting type 3Colorless energy Psychic types Fighting energyFighting energyColorless energy Karate Chop (50-) Damage: 50-
Effect: Does 50 damage minus 10 damage for each damage counter on Machoke.

Fighting energyFighting energyColorless energyColorless energy Submission (60) Damage: 60
Effect: Machoke does 20 damage to itself.
B28 Machamp 67 100 Stage 2 Rare Fighting type 3Colorless energy Psychic types Pokemon Power: Strikes Back Effect: Whenever your opponent's attack damages Machamp (even if Machamp is knocked out), this power does 10 damage to the attacking Pokemon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is Asleep, Confused, or Paralyzed when your opponent attacks.
Fighting energyFighting energyFighting energyColorless energy Seismic Toss (60)
B29 Geodude 16 50 Basic Common Fighting type one Colorless energy Grass types Fighting energyColorless energy Stone Barrage (10x) Damage: 10x
Effect: Flip a coin until you get tails. This attack does 10 damage times the number of heads.
B30 Graveler 29 60 Stage 1 Uncommon Fighting type 2Colorless energy Grass types Fighting energyFighting energy Harden Effect: During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
Fighting energyFighting energyColorless energy Rock Throw (40)
B31 Golem 36 80 Stage 2 Rare Fighting type 4Colorless energy Grass types Fighting energyFighting energyFighting energyColorless energy Avalanche (60)
Fighting energyFighting energyFighting energyFighting energy Selfdestruct (100) Damage: 100
Effect: Does 20 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Golem does 100 damage to itself.
B32 Cubone 13 40 Basic Common Fighting type one Colorless energy Grass types Electric types Colorless energy Snivel Effect: If the Defending Pokemon attacks Cubone during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance). (Benching or evolving either Pokemon ends this effect.)
Fighting energyFighting energy Rage (10+) Damage: 10+
Effect: Does 10 damage plus 10 more damage for each damage counter on Cubone.
B33 Marowak 32 70 Stage 1 Uncommon Fighting type 2Colorless energy Grass types Electric types Fighting energyColorless energy Bone Attack (10) Damage: 10
Effect: Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.

Fighting energyFighting energyFighting energy Wail Effect: Each player fills his or her bench with Basic Pokemon chosen at random from his or her deck. If a player has fewer Basic Pokemon than that in his or her deck, he or she chooses all of them. Each player shuffles his or her deck afterward.
B34 Ghastly 08 30 Basic Common Psychic type Fighting types Psychic energy Sleeping Gas Effect: Flip a coin. If heads, the Defending Pokemon is now asleep.
Psychic energyColorless energy Destiny Bond Effect: Discard 1 P Energy Card attached to Gastly in order to use this attack. If a Pokemon knocks out Gastly during your opponent's next turn, knock out that Pokemon.
B35 Haunter 22 60 Stage 1 Uncommon Psychic type one Colorless energy Fighting types Psychic energy Hypnosis Effect: You can't use this attack unless the Defending Pokemon is asleep.
Psychic energyPsychic energy Dream Eater (50) Damage: 50
Effect: Discard 1 P Energy Card attached to Gastly in order to use this attack. If a Pokemon knocks out Gastly during your opponent's next turn, knock out that Pokemon.
B36 Gengar 38 80 Stage 2 Rare Psychic type one Colorless energy Fighting types Pokemon Power: Curse Effect: Once during your turn (before your attack), you may move 1 damage counter from one of your opponent's Pokemon to another (even if it would knock out the other Pokemon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed.
Psychic energyPsychic energyPsychic energy Dark Mind (30) Damage: 30
Effect: If your opponent has any benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for benched Pokemon.)
B37 Jinx 23 70 Basic Uncommon Psychic type 2Colorless energy Psychic type Psychic energy Doubleslap (10x) Damage: 20x
Effect: Flip 2 coins. This attack does 10 damage times the number of heads.

Psychic energyPsychic energyColorless energy Meditate (20+) Damage: 20+
Effect: Does 20 damage plus 10 more damage for each damage counter on the Defending Pokemon.
B38 Pidgey 08 40 Basic Common Colorless type one Colorless energy Electric type Fighting type Colorless energyColorless energy Whilwind (10) Damage: 10
Effect: If your opponent has any benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.)
B39 Pidgeotto 36 60 Stage 1 Rare Colorless type one Colorless energy Electric type Fighting type Colorless energyColorless energy Whilwind (20) Damage: 10
Effect: If your opponent has any benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.)

Colorless energyColorless energyColorless energy Mirror Move Effect: If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the Defending Pokemon.
B40 Pidgeot 40 80 Stage 2 Rare Colorless type Electric type Fighting type Colorless energyColorless energy Wing Attack (20)
Colorless energyColorless energyColorless energy Hurricane (30) Damage: 30
Effect: Unless this attack knocks out the Defending Pokemon, return the Defending Pokemon and all cards attached to it to your opponent's hand.
B41 Jigglypuff 13 50 Basic Common Colorless type one Colorless energy Fighting type Psychic type Colorless energy Friendship Song Effect: Flip a coin. If heads, put a Basic Pokemon card chosen at random from your deck onto your bench. (You can't use this attack if your bench is full.)
Colorless energyColorless energy Expand (10) Damage: 10
Effect: All damage done to Jigglypuff during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance).
B42 Eevee 12 50 Basic Common Colorless type one Colorless energy Fighting type Psychic type Colorless energy Tail Wag Effect: Flip a coin. If heads, the Defending Pokemon can't attack Eevee during your opponent's next turn. (Benching or evolving either Pokemon ends this effect.)
Colorless energyColorless energy Quick Attack (10+) Damage: 10
Effect: Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 20 damage.
B43 Pokemon Trader Trainer Rare Trade 1 of the Basic Pokemon or Evolution cards in your hand for 1 of the Basic Pokemon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterwards.
B44 Pokemon Breeder Trainer Rare Put a Stage 2 Evolution card from your hand on the matching Basic Pokemon. You can only play this card when you would be allowed to evolve that Pokemon anyway.
B45 Clefairy Doll Trainer Rare Play Clefairy Doll as if it were a Basic Pokemon. While in play, Clefairy Doll counts as a Pokemon (instead of a trainer card). Clefairy Doll has no attacks,0 can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll is knocked out, it doesn't count as a knocked out Pokemon. At any time during your attack, you may discard Clefairy Doll. (Use Gameboy Pokemon Power menu option to do this.)
B46 Energy Retrieval Trainer Uncommon Trade 1 of the other cards in your hand for up to 2 Basic Energy cards from your discard pile.
B47 Energy Search Trainer Common Search your deck for a Basic Energy card and put it into your hand. Shuffle your deck afterward.
B48 Gust of Wind Trainer Common Choose 1 of your opponent's Benched Pokemon and switch it with his or her Active Pokemon.
B49 Super Potion Trainer Uncommon Discard 1 Energy Card attached to 1 of your own Pokemon in order to remove 4 damage counters from that Pokemon. If the Pokemon has fewer damage counters than that, remove all of them.
B50 Pokemon Flute Trainer Uncommon Choose 1 Basic Pokemon card from your opponent's discard pile and put it onto his or her bench. (You can't play Pokemon Flute if your opponent's bench is full.)

Mystery

Set # Pokémon Level HP Evolution Rarity Type Retreat Weakness Resists Moves / Description
C01 Nidoran ♀ 13 60 Basic Common Grass Type one Colorless energy Psychic types Grass energy Fury Swipes (10x) Damage: 10x
Effect: Flip 3 coins. This attack does 10 damage times the number of heads.

Grass energyGrass energy Call for Family Effect: Search your deck for a Basic Pokemon named Nidoran ♀ or Nidoran ♂ and put it onto your bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.)
C02 Nidorina 24 70 Stage 1 Uncommon Grass Type one Colorless energy Psychic types Grass energy Supersonic Effect: Flip a coin. If heads, the Defending Pokemon is now Confused.
Grass energyColorless energyColorless energy Double Kick (30x) Effect: Flip 2 coins. This attack does 30 damage times the number of heads.
C03 Nidoqueen 43 90 Stage 2 Rare Grass Type 3Colorless energy Psychic types Grass energyColorless energy Boyfriends (20+) Damage: 20+
Effect: Does 20 damage plus 20 more damage for each Nidoking you have in play.

Grass energyGrass energyColorless energyColorless energy Mega Punch (50)
C04 Oddish 08 50 Basic Common Grass Type one Colorless energy Fire types Grass energy Stun Spore (10) Damage: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Grass energyGrass energy Sprout Effect: Search your deck for a Basic Pokemon named Oddish and put it onto your bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.)
C05 Gloom 22 60 Stage 1 Uncommon Grass Type one Colorless energy Fire types Grass energy Poisonpowder Effect: The Defending Pokemon is now Poisoned.
Grass energyGrass energy Foul Odor (20) Damage: 20
Effect: Both the Defending Pokemon and Gloom are now confused (after doing damage).
C06 Vileplume 35 80 Stage 2 Rare Grass Type 2Colorless energy Fire types Pokemon Power: Heal Effect: Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from 1 of your Pokemon. This power can't be used if Vileplume is Asleep, Confused, or Paralyzed.
Grass energyGrass energyGrass energy Petal Dance (40x) Damage: 40x
Effect: Flip 3 coins. This attack does 40 damage times the number of heads. Vileplume is now Confused (after doing damage).
C07 Paras 08 40 Basic Common Grass Type one Colorless energy Fire types Colorless energyColorless energy Scratch (20)
Grass energyGrass energy Spore Effect: The Defending Pokemon is now Asleep.
C08 Parasect 28 60 Stage 1 Uncommon Grass Type one Colorless energy Fire types Grass energyGrass energy Spore Effect: The Defending Pokemon is now Asleep.
Colorless energyColorless energyColorless energy Slash (30)
C09 Exeggcute 14 50 Basic Common Grass Type one Colorless energy Fire types Grass energy Hypnosis Effect: The Defending Pokemon is now Asleep.
Grass energyGrass energy Leech Seed (20) Damage: 20
Effect: Unless all damage from this attack is prevented, you may remove 1 damage counter from Exeggcute.
C10 Exeggutor 35 80 Stage 1 Uncommon Grass Type 3Colorless energy Fire types Grass energy Teleport Effect: Switch Exeggutor with 1 of your benched Pokemon.
Colorless energy Big Eggsplosion (20x) Damage: 20x
Effect: Flip a number of coins equal to the number of energy attached to Exeggutor. This attack does 20 damage times the number of heads.
C11 Vulpix 11 50 Basic Common Fire Type one Colorless energy Water types Fire energyFire energy Confuse Ray (10) Damage: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Confused.
C12 Ninetails 32 80 Stage 1 Rare Fire Type one Colorless energy Water types Colorless energyColorless energy Lure Effect: If your opponent has any benched Pokemon, choose 1 of them and switch it with the Defending Pokemon.
Fire energyFire energyFire energyFire energy Fire Blast (80) Damage: 80
Effect: Discard 1 Fire Energy Card attached to Ninetails in order to use this attack.
C13 Flareon 22 60 Stage 1 Uncommon Fire Type one Colorless energy Water types Colorless energyColorless energyColorless energy Bite (30)
Colorless energyColorless energyColorless energy Rage (10+) Damage: 10+
Effect: Does 10 damage plus 10 more damage for each damage counter on Flareon.
C14 Moltres 35 70 Basic Rare Fire Type 2Colorless energy Fighting Types Fire energy Wildfire Effect: You may discard any number of Fire Energy Cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck.
Fire energyFire energyFire energyFire energy Dive Bomb (80) Damage: 80
Effect: Flip a coin. If tails, this attack does nothing.
C15 Shellder 08 30 Basic Common Water Type one Colorless energy Electric types Water energy Supersonic Effect: Flip a coin. If heads, the Defending Pokemon is now Confused.
Water energy Hide in Shell Effect: Flip a coin. If heads, prevent all damage done to Shellder during your opponent's next turn. (Any other effects of attacks still happen.)
C16 Cloyster 25 50 Stage 1 Uncommon Water Type 2Colorless energy Electric types Water energyWater energy Clamp (30) Damage: 30
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does nothing (not even damage).

Water energyWater energy Spike Cannon (30x) Damage: 30x
Effect: Flip 2 coins. This attack does 30 damage times the number of heads.
C17 Lapras 31 80 Basic Rare Water Type 2Colorless energy Electric types Water energy Water Gun (10+) Damage: 10+
Effect: Does 10 damage plus 10 more damage for each W energy attached to Lapras but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way.

Water energyWater energy Confuse Ray (10) Damage: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Confused.
C18 Vaporeon 29 60 Stage 1 Uncommon Water Type one Colorless energy Electric types Colorless energy Focus Energy Effect: During your next turn, Vaporeon's Bite attack's base damage is doubled.
Colorless energyColorless energyColorless energy Bite (30)
C19 Omanyte 19 40 Stage 1 Common Water Type one Colorless energy Grass types Pokemon Power: Clairvoyance Effect: Your opponent plays with his or her hand face up. This power stops working while Omanyte is Asleep, Confused, or Paralyzed.
Water energy Water Gun (10+) Damage: 10+
Effect: Does 10 damage plus 10 more damage for each W energy attached to Omanyte but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way.
C20 Omastar 32 70 Stage 2 Uncommon Water Type one Colorless energy Electric types Water energyColorless energy Water Gun (20+) Damage: 20+
Effect: Does 20 damage plus 10 more damage for each W energy attached to Omastar but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way.

Water energyWater energy Spike Cannon (30x) Damage: 30x
Effect: Flip 2 coins. This attack does 30 damage times the number of heads.
C21 Articuno 35 70 Basic Rare Water Type 2Colorless energy Fighting types Water energyWater energyWater energy Freeze Dry (30) Damage: 30
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Water energyWater energyWater energyWater energy Blizzard (50) Damage: 50
Effect: Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
C22 Pikachu 14 50 Basic Common Electric Type one Colorless energy Fighting types Electric energyElectric energy Spark (20) Damage: 20
Effect: If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)
C23 Raichu 45 90 Stage 1 Rare Electric Type one Colorless energy Fighting types Electric energyElectric energyElectric energyElectric energy Gigashock (30) Damage: 30
Effect: Choose 3 of your opponent's Benched Pokemon and this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) If your opponent has few than 3 Benched Pokemon, do the damage to each of them.
C24 Voltorb 10 40 Basic Common Electric Type one Colorless energy Fighting types Colorless energy Tackle (10)
C25 Electrode 42 90 Stage 1 Rare Electric Type one Colorless energy Fighting types Colorless energyColorless energy Tackle (20)
Electric energyElectric energyElectric energy Chain Lightning (20) Damage: 20
Effect: If the Defending Pokemon isn't Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own).
C26 Jolteon 24 60 Stage 1 Uncommon Electric Type one Colorless energy Fighting types Colorless energyColorless energy Double Kick (20x) Damage: 20x
Effect: Flip 2 coins. This attack does 20 damage times the number of heads.

Colorless energyColorless energyColorless energyColorless energy Stun Needle (30) Damage: 30
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
C27 Zapdos 40 80 Basic Rare Electric Type 2Colorless energy Fighting types Electric energyElectric energyElectric energyElectric energy Thunderstorm (40) Damage: 40
Effect: For each of your oppponent's Benched Pokemon, flip a coin. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Then, Zapdos does 10 damage times the number of tails to itself.
C28 Mankey 07 30 Basic Common Fighting Type Psychic types Pokemon Power: Peek Effect: Once during your turn (before your attack), you may look at one of the following: The top card of either player's deck, a random card from your opponent's hand, or one of either player's prizes. This power can't be used if Mankey is Asleep, Confused, or Paralyzed.
Colorless energy Scratch (10)
C29 Primeape 35 70 Stage 1 Uncommon Fighting Type one Colorless energy Psychic types Fighting energyColorless energy Fury Swipes (20x) Damage: 20x
Effect: Flip 3 coins. This attack does 20 damage times the number of heads.

Fighting energyFighting energyColorless energy Tantrum (50) Damage: 50
Effect: Flip a coin. If tails, Primeape is now Confused (after doing damage).
C30 Ryhorn 18 70 Basic Common Fighting Type 3Colorless energy Grass types Electric types Colorless energy Leer Effect: Flip a coin. If heads, the Defending Pokemon can't attack Rhyhorn during your opponent's next turn. (Benching or evolving either Pokemon ends this effect.)
Fighting energyColorless energyColorless energy Horn Attack (30)
C31 Rhydon 48 100 Stage 1 Uncommon Fighting Type 3Colorless energy Grass types Electric types Fighting energyColorless energyColorless energy Horn Attack (30)
Fighting energyFighting energyFighting energyFighting energy Ram (50) Damage: 50
Effect: Rhydon does 20 damage to itself. If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon. Switch the Pokemon even if Rhydon is knocked out.)
C32 Kabuto 09 30 Stage 1 Common Fighting Type one Colorless energy Grass types Pokemon Power: Kabuto Armor Effect: Whenever an attack (even your own) does damage to Kabuto (after applying Weakness and Resistance), that attack only does half the damage to Kabuto (rounded down to the nearest 10). (Any other effects of attacks still happen.) This power stops working while Kabuto is Asleep, Confused, or Paralyzed.
Colorless energy Scratch (10)
C33 Kabutops 30 60 Stage 2 Rare Fighting Type one Colorless energy Grass types Fighting energyFighting energy Sharp Sickle (30)
Fighting energyFighting energyFighting energyFighting energy Absorb (40) Damage: 40
Effect: Remove a number of damage counters from Kabutops equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them.
C34 Aerodactyl 28 60 Stage 1 Rare Fighting Type 2Colorless energy Grass types Fighting types Pokemon Power: Prehistoric Power Effect: No more Evolution cards can be played. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed.
Colorless energyColorless energyColorless energy Wing Attack (30)
C35 Alakazam 42 80 Stage 2 Rare Psychic Type 3Colorless energy Psychic types Pokemon Power: Damage Swap Effect: As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon to another as long as you don't knock out that Pokemon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed.
Psychic energyPsychic energyPsychic energy Confuse Ray (30) Damage: 30
Effect: Flip a coin. If heads, the Defending Pokemon is now Confused.
C36 Drowzee 12 50 Basic Common Psychic Type one Colorless energy Psychic types Colorless energy Pound (10)
Psychic energyPsychic energy Confuse Ray (10) Damage: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Confused.
C37 Mew 23 50 Basic Rare Psychic Type one Colorless energy Psychic types Psychic energy Psywave (10x) Damage: 10x
Effect: Does 10 damage times the number of energy cards attahced to the Defending Pokemon.

Psychic energyPsychic energy Devolution Beam Effect: Choose an Evolved Pokemon (your own or your opponent's), return the highest stage Evolution Card on that Pokemon to it's player's hand.)
C38 Clefairy 14 40 Basic Rare Colorless Type one Colorless energy Fighting types Psychic types Colorless energy Sing Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Colorless energyColorless energyColorless energy Metronome Effect: Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its energy costs. (No matter what type the Defending Pokemon is, Clefairy's type is still Colorless.)
C39 Meowth 15 50 Basic Common Colorless Type one Colorless energy Fighting types Psychic types Colorless energyColorless energy Pay Day (10) Damage: 10
Effect: Flip a coin. If heads, draw a card.
C40 Persian 25 70 Stage 1 Uncommon Colorless Type Fighting types Psychic types Colorless energyColorless energy Scratch (20)
Colorless energyColorless energyColorless energy Pounce (30) Damage: 30
Effect: If the Defending Pokemon attacks Persian during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weaness and Resistance). (Benching or evolving either Pokemon ends this effect.)
C41 Farfetch'd 20 50 Basic Uncommon Colorless Type one Colorless energy Electric types Fighting types Colorless energy Leek Slap (30) Damage: 30
Effect: Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the bench won't let you use it again.)
C42 Lickitung 26 90 Basic Uncommon Colorless Type 3Colorless energy Fighting types Psychic types Colorless energy Tongue Wrap (10) Damage: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Colorless energy Supersonic Effect: Flip a coin. If heads, the Defending Pokemon is now Confused.
C43 Tauros 32 60 Basic Uncommon Colorless Type 2Colorless energy Fighting types Psychic types Colorless energyColorless energy Stomp (20+) Damage: 20+
Effect: Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage.

Colorless energyColorless energyColorless energy Rampage (20+) Damage: 20+
Effect: Does 20 damage plus 10 more damage for each damage counter on Tauros. Flip a coin. If tails, Tauros is now Confused (after doing damage).
C44 Dratini 10 40 Basic Uncommon Colorless Type one Colorless energy Psychic types Colorless energy Pound (10)
C45 Dragonair 33 80 Stage 1 Rare Colorless Type 2Colorless energy Psychic types Colorless energyColorless energyColorless energy Slam (30x) Damage: 30x
Effect: Flip 2 coins. This attack does 30 damage times the number of heads.

Colorless energyColorless energyColorless energyColorless energy Hyper Beam (20) Damage: 20
Effect: If the Defending Pokemon has any energy cards attached to it, choose 1 of them and discard it.
C46 Dragonite 45 100 Stage 2 Rare Colorless Type one Colorless energy Fighting types Pokemon Power: Step In Effect: Once during your turn (before your attack), if Dragonite is on your bench, you may switch it with your Active Pokemon.
Colorless energyColorless energyColorless energyColorless energy Slam (40x) Damage: 40x
Effect: Flip 2 coins. This attack does 40 damage times the number of heads.
C47 Mr. Fuji Trainer Uncommon Choose a Pokemon on your bench. Shuffle it and any cards attached to it into your deck.
C48 Mysterious Fossil Trainer Common Play Mysterious Fossil as if it were a Basic Pokemon. While in play, Mysterious Fossil counts as a Pokemon (instead of a trainer card). Mysterious Fossil has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Mysterious Fossil is knocked out, it doesn't count as a knocked out Pokemon. At any time during your attack, you may discard Mysterious Fossil. (Use Gameboy Pokemon Power menu option to do this.)
C49 Energy Removal Trainer Common Choose 1 Energy Card attached to 1 of your opponent's Pokemon and discard it.
C50 Pokemon Center Trainer Uncommon Remove all damage counters from all of your own Pokemon with damage counters on them. Then discard all Energy Cards attached to those Pokemon.
E07 Double Colorless Energy Energy Uncommon Provides Colorless energyColorless energy energy. (Doesn't count as a Basic Energy Card.) Colorless energy can't be used to pay colored energy costs. (Any type of energy can be used to pay colorless energy costs.)

Labratory

Set # Pokémon Level HP Evolution Rarity Type Retreat Weakness Resists Moves / Description
D01 Ekans 10 40 Basic Common Grass type one Colorless energy Psychic type Grass energy Spit Poison Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned.
Grass energyColorless energy Wrap (20) Damage: 20
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
D02 Arbok 27 60 Stage 1 Uncommon Grass type 2Colorless energy Psychic type Grass energy Terror Strike (10) Damage: 10
Effect: Flip a coin. If heads and if your opponent has any Benched Pokemon, he or she chooses one of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.)

Grass energyGrass energyColorless energy Poison Fang (20) Damage: 20
Effect: The Defending Pokemon is now Poisoned.
D03 Zubat 10 40 Basic Common Grass type Psychic type Fighting types Colorless energyColorless energy Supersonic Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Grass energyColorless energy Leech Life (10) Damage: 10
Effect: Remove a number of damage counters from Zubat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Zubat has fewer damage counters than that, remove all of them.
D04 Golbat 29 60 Stage 1 Uncommon Grass type Psychic type Fighting types Colorless energyColorless energyColorless energy Wing Attack (30)
Grass energyColorless energyColorless energy Leech Life (20) Damage: 20
Effect: Remove a number of damage counters from Golbat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Golbat has fewer damage counters than that, remove all of them.
D05 Venonat 12 40 Basic Common Grass type one Colorless energy Fire type Grass energy Supersonic (10) Damage: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Grass energyColorless energy Leech Life (10) Damage: 10
Effect: Remove a number of damage counters from Venonat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Venonat has fewer damage counters than that, remove all of them.
D06 Venomoth 28 70 Stage 1 Rare Grass type Fire type Fighting types Pokemon Power: Shift Effect: Once during your turn (before your attack), you may change the type of Venomoth to the type of any other Pokemon in play other than Colorless. This power can't be used if Venomoth is Asleep, Confused, or Paralyzed.
Grass energyGrass energy Venom Powder (10) Damage: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Confused and Poisoned.
D07 Grimer 17 50 Basic Common Grass type one Colorless energy Psychic type Colorless energy Nasty Goo (10) Damage: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Grass energy Minimize Effect: All damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).
D08 Muk 34 70 Stage 1 Rare Grass type 2Colorless energy Psychic type Pokemon Power: Toxic Gas Effect: Ignore all Pokemon Powers other than Toxic Gases. This power stops working while Muk is Asleep, Confused, or Paralyzed.
Grass energyGrass energyGrass energy Sludge (30) Damage: 30
Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned.
D09 Koffing 13 50 Basic Common Grass type one Colorless energy Psychic type Grass energyGrass energy Foul Gas (10) Damage: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, it is now Confused.
D10 Weezing 27 60 Stage 1 Uncommon Grass type one Colorless energy Psychic type Grass energyGrass energy Smog (20) Damage: 20
Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned.

Grass energyGrass energyColorless energy Selfdestruct (60) Damage: 60
Effect: Does 10 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Weezing does 60 damage to itself.
D11 Tangela 08 50 Basic Common Grass type 2Colorless energy Fire type Grass energyColorless energy Bind (20) Damage: 20
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Grass energyGrass energyGrass energy Poisonpowder (20) Damage: 20
Effect: The Defending Pokemon is now Poisoned.
D12 Ninetails 35 80 Stage 1 Rare Fire type one Colorless energy Water type Fire energyFire energy Mix-up Effect: If your opponent has any Basic Pokemon or Evolution Cards in his or her hand, your opponent shuffles them into his or her deck. Then, your opponent puts an equal number of Basic Pokemon or Evolution Cards chosen at random from his or her deck into his or her hand. Your opponent shuffles his or her deck afterward.
Fire energyFire energyFire energy Dancing Embers (10x) Damage: 10x
Effect: Flip 8 coins. his attack does 10 damage times the number of heads.
D13 Magmar 31 70 Basic Uncommon Fire type one Colorless energy Water type Fire energy Smokescreen (10) Damage: 10
Effect: If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Fire energyFire energy Smog (20) Damage: 20
Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned.
D14 Psyduck 15 50 Basic Common Water type one Colorless energy Electric type Psychic energy Headache Effect: Your opponent can't play Trainer Cards during his or her next turn.
Water energy Fury Swipes (10x) Damage: 10x
Effect: Flip 3 coins. This attack does 10 damage times the number of heads.
D15 Golduck 27 70 Stage 1 Uncommon Water type one Colorless energy Electric type Psychic energy Psyshock (10) Damage: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Water energyWater energycolorless energy Hyper Beam (20) Damage: 20
Effect: If the Defending Pokemon has any Energy Cards attached to it, choose 1 of them and discard it.
D16 Poliwag 13 40 Basic Common Water type one Colorless energy Grass type Water energy Water Gun (10+) Damage: 10+
Effect: Does 10 damage plus 10 more damage for each Water energy Energy attached to Poliwag but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way.
D17 Poliwhirl 28 60 Stage 1 Uncommon Water type one Colorless energy Grass type Water energyWater energy Amnesia Effect: Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.
Water energyWater energyColorless energy Doubleslap (30x) Damage: 30x
Effect: Flip 2 coins. This attack does 30 damage times the number of heads.
D18 Poliwrath 48 90 Stage 2 Rare Water type 3Colorless energy Grass type Water energyWater energyColorless energy Water Gun (30+) Damage: 30+
Effect: Does 30 damage plus 10 more damage for each Water energy Energy attached to Poliwrath but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way.

Water energyWater energyColorless energyColorless energy Whirlpool (40) Damage: 40
Effect: If the Defending Pokemon has any energy cards attached to it, choose 1 of them and discard it.
D19 Tentacool 10 30 Basic Common Water type Electric type Pokemon Power: Cowardice Effect: At any time during your turn (before your attack), you may return Tentacool to your hand. (Discard all cards attached to Tentacool.) This power can't be used the turn you put Tentacool into play or if Tentacool is Asleep, Confused, or Paralyzed.
Water energy Acid (10)
D20 Tentacruel 21 60 Stage 1 Uncommon Water type Electric type Water energy Supersonic Effect: Flip a coin. If heads, the Defending Pokemon is now Confused.
Water energyWater energy Jellyfish Sting (10) Damage: 10
Effect: The Defending Pokemon is now Poisoned.
D21 Horsea 19 40 Basic Common Water type Electric type Water energy Smokescreen (10) Damage: 10
Effect: If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
D22 Seadra 23 60 Stage 1 Uncommon Water type one Colorless energy Electric type Water energyColorless energy Water Gun (20+) Damage: 20+
Effect: Does 20 damage plus 10 more damage for each Water energy Energy attached to Seadra but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way.

Water energyColorless energyColorless energy Agility (20) Damage: 20
Effect: Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Seadra.
D23 Magnemite 15 40 Basic Common Electric type one Colorless energy Fighting type Colorless energy Tackle (10)
Colorless energyColorless energy Magnetic Storm Effect: Remove all Energy Cards attached to all of your Pokemon. Then randomly reattach each of them.
D24 Magneton 35 80 Stage 1 Rare Electric type 2Colorless energy Fighting type Electric energyColorless energy Sonicboom (20) Damage: 20
Effect: Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)

Electric energyElectric energyElectric energyElectric energy Selfdestruct (100) Damage: 100
Effect: Does 20 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself.
D25 Electrode 35 70 Stage 1 Rare Electric type one Colorless energy Fighting type Electric energyElectric energy Sonicboom (30) Damage: 30
Effect: Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)

Electric energyElectric energyElectric energy Energy Spike Effect: Search your deck for a Basic Energy Card and attach it to 1 of your Pokemon. Shuffle your deck afterward.
D26 Onix 12 90 Basic Common Fighting type 3Colorless energy Grass type Fighting energy Rock Throw (10)
Fighting energyFighting energy Harden Effect: During your opponent's next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
D27 Marowak 26 60 Stage 1 Uncommon Fighting type one Colorless energy Grass type Electric types Fighting energyFighting energy Bonemerang (30x) Damage: 30x
Effect: Flip 2 coins. This attack does 30 damage times the number of heads.

Fighting energyFighting energyColorless energy Call for Friend Effect: Search your deck for a Fighting energy Basic Pokemon Card and put it onto your bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.)
D28 Hitmonlee 30 60 Basic Rare Fighting type one Colorless energy Psychic type Fighting energyFighting energy Stretch Kick Effect: If your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)
Fighting energyFighting energyFighting energy High Jump Kick (50)
D29 Slowpoke 18 50 Basic Common Psychic type one Colorless energy Psychic type Colorless energy Spacing Out Effect: Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it.
Psychic energyPsychic energy Scavenge Effect: Discard 1 Psychic energy Energy Card attached to Slowpoke in order to use this attack. Put a trainer card from your discard pile into your hand.
D30 Slowbro 26 60 Stage 1 Uncommon Psychic type Colorless energy Psychic type Pokemon Power: Strange Behavior Effect: As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon to Slowbro as long as you don't knock out Slowbro. This power can't be used if Slowbro is Asleep, Confused, or Paralyzed.
Psychic energyPsychic energy Psyshock (20) Damage: 20
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
D31 Ghastly 17 50 Basic Uncommon Psychic type Fighting types Psychic energy Lick (10) Damage: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Psychic energyPsychic energy Energy Conversion Effect: Put up to 2 Energy Cards from your discard pile into your hand. Gastly does 10 damage to itself.
D32 Haunter 17 50 Stage 1 Rare Psychic type Fighting types Pokemon Power: Transparency Effect: Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep, Confused, or Paralyzed.
Psychic energyColorless energy Nightmare (10) Damage: 10
Effect: The Defending Pokemon is now Asleep.
D33 Hypno 36 90 Stage 1 Rare Psychic type 2Colorless energy Psychic type Psychic energy Prophecy Effect: Look at up to 3 cards from the top of either player's deck and rearrange them as you like.
Psychic energyPsychic energyPsychic energy Dark Mind (30) Damage: 30
Effect: If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)
D34 Mr. Mime 28 40 Basic Rare Psychic type one Colorless energy Psychic type Pokemon Power: Invisible Wall Effect: Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
Psychic energyColorless energy Meditate (10+) Damage: 10+
Effect: Does 10 damage plus 10 damage for each damage counter on the Defending Pokemon.
D35 Mewtwo 53 60 Basic Rare Psychic type 3Colorless energy Psychic type Psychic energyColorless energy Psychic (10+) Damage: 10+
Effect: Does 10 damage plus 10 more damage for each Energy Card attached to the Defending Pokemon.

Psychic energyPsychic energy Barrier Effect: Discard 1 Psychic energy Energy Card attached to Mewtwo in order to use this attack. During your opponent's next turn, prevent all effects of attacks, including damage, done to Mewtwo.
D36 Pidgeot 38 80 Stage 2 Rare Colorless type one Colorless energy Electric type Fighting type Colorless energyColorless energyColorless energy Slicing Wind Effect: Does 30 damage to 1 of your opponent's Pokemon chosen at random. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
Colorless energyColorless energyColorless energyColorless energy Gale (20) Damage: 20
Effect: Switch Pidgeot with 1 of your Benched Pokemon chosen at random. If your opponent has any Benched Pokemon, switch the Defending Pokemon with 1 of them chosen at random. (Do the damage before switching the Pokemon.)
D37 Spearow 13 50 Basic Common Colorless type Electric type Fighting type Colorless energy Peck (10)
Colorless energyColorless energyColorless energy Mirror Move Effect: If Spearow was attacked last turn, do the final result of that attck on Spearow to the Defending Pokemon.
D38 Fearow 27 70 Stage 1 Uncommon Colorless type Electric type Fighting type Colorless energyColorless energyColorless energy Agility (20) Damage: 20
Effect: Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow.

Colorless energyColorless energyColorless energyColorless energy Drill Peck (40)
D39 Clefable 34 70 Stage 1 Rare Colorless type 2Colorless energy Fighting type Psychic types Colorless energy Metronome Effect: Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its energy costs. (No matter what type the Defending Pokemon is, Clefable's type is still Colorless.)
Colorless energyColorless energy Minimize Effect: All damage done by attacks to Clefable during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).
D40 Doduo 10 50 Basic Common Colorless type Electric type Fighting types Colorless energyWater energy Fury Attack (10x) Damage: 10x
Effect: Flip 2 coins. This attack does 10 damage times the number of heads.
D41 Dodrio 28 70 Stage 1 Uncommon Colorless type Electric type Fighting types Pokemon Power: Retreat Aid Effect: As long as Dodrio is benched, pay Colorless energy less to retreat your Active Pokemon.
Colorless energyColorless energyColorless energy Rage (10+) Damage: 10+
Effect: Does 10 damage plus 10 more damage for each damage counter on Dodrio.
D42 Ditto 19 50 Basic Rare Colorless type Colorless energy Fighting types Psychic types Water energy Pound (10)
Colorless energyColorless energyColorless energy Morph Effect: Remove all damage counters from Ditto. For the rest of the game, replace Ditto with a copy of a Basic Pokemon Card (other than Ditto) chosen at random from your deck. Ditto is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it).
D43 Porygon 12 30 Basic Uncommon Colorless type one Colorless energy Fighting types Psychic types Colorless energy Conversion 1 Effect: If the Defending Pokemon has a Weakness, you may change it to a type of your choice other than Colorless.
Colorless energyColorless energy Conversion 2 Effect: Change Porygon's Resistance to a type of your choice other than Colorless.
D44 Imposter Professor Oak Trainer Rare Your opponent shuffles his or her hand into his or her deck, then draws 7 cards.
D45 Lass Trainer Rare You and your opponent show each other your hands, then shuffle all the Trainer Cards from your hands into your decks.
D46 Super Energy Removal Trainer Rare Discard 1 Energy Card attached to 1 of your own Pokemon in order to choose 1 of your opponent's Pokemon and up to 2 Energy Cards attached to it. Discard those Energy Cards.
D47 Pokedex Trainer Uncommon Look at up to 5 cards from the top of your deck and rearrange them as you like.
D48 Devolution Spray Trainer Rare Choose 1 of your own Pokemon in play and a stage of evolution. Discard all Evolution cards of that stage or higher attached to that Pokemon.
D49 Maintenance Trainer Uncommon Shuffle 2 of the other cards from your hand into your deck in order to draw a card.
D50 Gambler Trainer Common Shuffle your hand into your deck. Flip a coin. If heads, draw 8 cards. If tails, draw 1 card.
D51 Recycle Trainer Common Flip a coin. If heads, put a card in your discard pile on top of your deck.

Promos

Set # Pokémon Level HP Evolution Rarity Type Retreat Weakness Resists Moves / Description
P01 Arcanine 34 70 Stage 1 Fire type one Colorless energy Water types Colorless energyColorless energy Quick Attack (10+) Damage: 10+
Effect: Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.

Fire energyFire energy Flames of Rage (40+) Damage: 40+
Effect: Discard 2 Fire energy energy cards attached to Arcanine in order to use this attack. This attack does 40 damage plus 10 more damage for each damage counter on Arcanine.
P02 Moltres 37 100 Basic Fire type 2Colorless energy Fighting types Pokemon Power: Firegiver Effect: When you put Moltres into play during your turn (not during set-up), put from 1 to 4 (chosen at random) Fire energy energy cards from your deck into your hand. Shuffle your deck afterward.
Fire energyFire energyFire energy Dive Bomb (70) Damage: 70
Effect: Flip a coin. If tails, this attack does nothing.
P03 Articuno 37 100 Basic Water type 2Colorless energy Fighting types Pokemon Power: Quickfreeze Effect: When you put Articuno into play during your turn (not during set-up), flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Water energyWater energyWater energy Ice Breath Effect: Does 40 damage to 1 of your opponent's Pokemon chosen at random. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
P04 Pikachu 16 60 Basic Electric type one Colorless energy Fighting types Colorless energy Growl Effect: If the Defending Pokemon attacks Pikachu during your opponent's next turn, any damage dome by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching or evolving either Pokemon ends this effect.)
Electric energyElectric energy Thundershock (20) Damage: 20
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
P05 Pikachu* 16 60 Basic Electric type one Colorless energy Fighting types Colorless energy Growl Effect: If the Defending Pokemon attacks Pikachu during your opponent's next turn, any damage dome by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching or evolving either Pokemon ends this effect.)
Electric energyElectric energy Thundershock (20) Damage: 20
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
P06 Flying Pikachu 12 40 Basic Electric type one Colorless energy Fighting types Electric energy Thundershock (10) Damage: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Colorless energyColorless energyColorless energy Fly (30) Damage: 30
Effect: Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Flying Pikachu. If tails, this attack does nothing (not even damage).
P07 Surfing Pikachu 13 50 Basic Electric type one Colorless energy Fighting types Water energyWater energy Surf (30)
P08 Surfing Pikachu* 13 50 Basic Electric type one Colorless energy Fighting types Water energyWater energy Surf (30)
P09 Electabuzz 20 60 Basic Electric type 2Colorless energy Fighting types Electric energy Light Screen Effect: Whenever an attack does damage to Electabuzz (after applying Weakness and Resistance) during your opponent's next turn, that attack only does half the damage to Electabuzz (rounded down to the nearest 10). (Any other effects of attacks still happen.)
Colorless energyColorless energy Quick Attack (10) Damage: 10
Effect: Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
P10 Zapdos 68 100 Basic Electric type 2Colorless energy Fighting types Pokemon Power: Peal of Thunder Effect: When you put Zapdos into play during your turn (not during set-up), do 30 damage to a Pokemon other than Zapdos chosen at random. (Don't apply Weakness and Resistance.)
Electric energyElectric energyElectric energy Big Thunder Damage: 20
Effect: Choose a Pokemon other than Zapdos at random. This attack does 70 damage to that Pokemon. Don't apply Weakness or Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
P11 Slowpoke 09 40 Basic Psychic type one Colorless energy Psychic types Colorless energy Headbutt (10)
Psychic energyPsychic energy Amnesia Effect: Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.
P12 Mewtwo 60 70 Basic Electric type 2Colorless energy Psychic types Psychic energy Energy Absorption Effect: Choose up to 2 energy cards from your discard pile and attach them to Mewtwo.
Psychic energyPsychic energyColorless energy Psyburn (40)
P13 Mewtwo* 60 70 Basic Electric type 2Colorless energy Psychic types Psychic energy Energy Absorption Effect: Choose up to 2 energy cards from your discard pile and attach them to Mewtwo.
Psychic energyPsychic energyColorless energy Psyburn (40)
P14 Mew 08 40 Basic Psychic type one Colorless energy Psychic types Pokemon Power: Neutralizing Shield Effect: Prevent all effects of attacks, including damage, done to Mew by evolved Pokemon (excluding your own). This power stops working while Mew is Asleep, Confused, or Paralyzed.
Psychic energy Psyshock (10) Damage: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
P15 Jigglypuff 12 50 Basic Colorless type one Colorless energy Fighting types Psychic types Colorless energy First Aid Effect: Remove 1 damage counter from Jigglypuff.
Colorless energyColorless energyColorless energy Double-Edge (40) Damage: 40
Effect: Jigglypuff does 20 damage to itself.
P16 Dragonite 41 100 Stage 2 Colorless type 2Colorless energy Fighting types Pokemon Power: Healing Wind Effect: When you put Dragonite into play, remove 2 damage counters from each of your Pokemon. If a Pokemon has fewer damage counter than that, remove all of them from that Pokemon.
Colorless energyColorless energyColorless energy Slam (30x) Damage: 30x
Effect: Flip 2 coins. This attack does 30 damage times the number of heads.
P17 Imakuni? Trainer Your Active Pokemon is now Confused. Imakuni wants you to play him as a Basic Pokemon, but you can't. A mysterious creature not listed in the Pokedex, he asks kids around the world, "Who is cuter-Pikachu or me?"
P18 Super Energy Retrieval Trainer Trade 2 of the other cards in your hand for up to 4 basic energy cards from your discard pile.
PXX Venusaur 64 100 Stage 2 Grass type 2Colorless energy Fire types Pokemon Power: Solar Power Effect: Once during your turn (before you attack), you may use this power. Your Active Pokemon and the Defending Pokemon are no longer Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.
Grass energyGrass energyGrass energyGrass energy Mega Drain (40) Damage: 40
Effect: Remove a number of damage counters from Venusaur equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Venusaur has fewer damage counters than that, remove all of them.
PXX Mew 15 50 Basic Psychic type Psychic types Psychic energyColorless energy Mystery Attack Effect: Does a random amount of damage to the Defending Pokemon and may cause a random effect to the Defending Pokemon.

* - Same details at the card above, but with different art.

Eventually, there will be a link to promo acquisition information here.

Credits

The energy icons in use on this page were created by Dagglop on Deviant Art. You can download and use them for free here.

The information for cards missing from my own Pokemon Trading Card Game save file were complied using a card list created by NickWiz1 on GameFAQs. Their guide can be found here.

Document Info:

published: 2024/06/10